private void LoadRenderObj(string strObj, string strMaterial) { //人物资源预先加载 IRenderObj obj = null; IRenderSystem rs = RareEngine.Instance().GetRenderSystem(); rs.CreateRenderObj(ref strObj, ref obj, null, Vector3.zero, TaskPriority.TaskPriority_Normal, true); if (obj != null) { obj.ApplyMaterial(strMaterial); rs.RemoveRenderObj(obj); } }