Esempio n. 1
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 void Start()
 {
     bullet    = GameObject.Instantiate(bullet) as GameObject;
     explosion = GameObject.Instantiate(explosion) as ParticleSystem;
     userInt   = SceneController.getInstance() as IUserInterface;
     queryInt  = SceneController.getInstance() as IQueryStatus;
 }
Esempio n. 2
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    private IQueryStatus queryInt;      // 这是查询接口

    void Start()
    {
        // 子弹、爆炸碎片、用户接口和查询接口
        bullet   = GameObject.Instantiate(bullet) as GameObject;
        userInt  = SceneController.getInstance() as IUserInterface;
        queryInt = SceneController.getInstance() as IQueryStatus;
    }
Esempio n. 3
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 // Use this for initialization
 void Start()
 {
     _controller   = GameScenceController.getGSController();
     _uerInterface = GameScenceController.getGSController() as IUserInterface;
     _queryStatus  = GameScenceController.getGSController() as IQueryStatus;
     _Score        = GameScenceController.getGSController() as IScore;
     _controller.setGameStatus(GameStatus.load);
 }
Esempio n. 4
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    private IQueryStatus queryInt;      // 这是查询接口

    void Start()
    {
        // 子弹、爆炸碎片、用户接口和查询接口
        bullet   = GameObject.Instantiate(bullet) as GameObject;
        userInt  = SceneController.getInstance() as IUserInterface;
        queryInt = SceneController.getInstance() as IQueryStatus;
        Button btn = stateButton.GetComponent <Button> ();

        btn.onClick.AddListener(TaskOnClick);
        modelTips.text = "当前模式为运动学模式";
    }
Esempio n. 5
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    // Use this for initialization
    void Start()
    {
        GameObject plane = Instantiate(planePrefab);

        plane.transform.position = new Vector3(0f, 0f, 70f);

        gameStatus   = GameStatus.Play;
        SceneStatus  = SceneStatus.Waiting;
        uerInterface = FirstSceneControllerBase.GetFirstSceneControllerBase() as IUserInterface;
        queryStatus  = FirstSceneControllerBase.GetFirstSceneControllerBase() as IQueryStatus;
        changeScore  = FirstSceneControllerBase.GetFirstSceneControllerBase() as IScore;
    }
Esempio n. 6
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    // Use this for initialization
    void Start()
    {
        // GameObject bullet = GameObject.Instantiate<GameObject>(bulletPrefab);
        // bullet.transform.position
        GameObject plane = GameObject.Instantiate <GameObject>(planePrefab);

        plane.transform.position = new Vector3(0f, 0f, 70f);

        _gameStatus   = GameStatus.ing;
        _scenceStatus = ScenceStatus.waiting;
        _uerInterface = GameScenceController.getGSController() as IUserInterface;
        _queryStatus  = GameScenceController.getGSController() as IQueryStatus;
        _changeScore  = GameScenceController.getGSController() as IScore;
    }