void Start() { bullet = GameObject.Instantiate(bullet) as GameObject; explosion = GameObject.Instantiate(explosion) as ParticleSystem; userInt = SceneController.getInstance() as IUserInterface; queryInt = SceneController.getInstance() as IQueryStatus; }
private IQueryStatus queryInt; // 这是查询接口 void Start() { // 子弹、爆炸碎片、用户接口和查询接口 bullet = GameObject.Instantiate(bullet) as GameObject; userInt = SceneController.getInstance() as IUserInterface; queryInt = SceneController.getInstance() as IQueryStatus; }
// Use this for initialization void Start() { _controller = GameScenceController.getGSController(); _uerInterface = GameScenceController.getGSController() as IUserInterface; _queryStatus = GameScenceController.getGSController() as IQueryStatus; _Score = GameScenceController.getGSController() as IScore; _controller.setGameStatus(GameStatus.load); }
private IQueryStatus queryInt; // 这是查询接口 void Start() { // 子弹、爆炸碎片、用户接口和查询接口 bullet = GameObject.Instantiate(bullet) as GameObject; userInt = SceneController.getInstance() as IUserInterface; queryInt = SceneController.getInstance() as IQueryStatus; Button btn = stateButton.GetComponent <Button> (); btn.onClick.AddListener(TaskOnClick); modelTips.text = "当前模式为运动学模式"; }
// Use this for initialization void Start() { GameObject plane = Instantiate(planePrefab); plane.transform.position = new Vector3(0f, 0f, 70f); gameStatus = GameStatus.Play; SceneStatus = SceneStatus.Waiting; uerInterface = FirstSceneControllerBase.GetFirstSceneControllerBase() as IUserInterface; queryStatus = FirstSceneControllerBase.GetFirstSceneControllerBase() as IQueryStatus; changeScore = FirstSceneControllerBase.GetFirstSceneControllerBase() as IScore; }
// Use this for initialization void Start() { // GameObject bullet = GameObject.Instantiate<GameObject>(bulletPrefab); // bullet.transform.position GameObject plane = GameObject.Instantiate <GameObject>(planePrefab); plane.transform.position = new Vector3(0f, 0f, 70f); _gameStatus = GameStatus.ing; _scenceStatus = ScenceStatus.waiting; _uerInterface = GameScenceController.getGSController() as IUserInterface; _queryStatus = GameScenceController.getGSController() as IQueryStatus; _changeScore = GameScenceController.getGSController() as IScore; }