Esempio n. 1
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        /// <summary>
        ///     Gets the setting with the provided name. If the setting does not exist yet, it is created.
        /// </summary>
        /// <typeparam name="T">The type of the setting, can be any serializable type</typeparam>
        /// <param name="name">The name of the setting</param>
        /// <param name="defaultValue">The default value to use if the setting does not exist yet</param>
        /// <returns></returns>
        public PluginSetting <T> GetSetting <T>(string name, T defaultValue = default)
        {
            lock (_settingEntities)
            {
                // Return cached value if available
                if (_settingEntities.ContainsKey(name))
                {
                    return((PluginSetting <T>)_settingEntities[name]);
                }
                // Try to find in database
                PluginSettingEntity settingEntity = _pluginRepository.GetSettingByNameAndGuid(name, PluginInfo.Guid);
                // If not found, create a new one
                if (settingEntity == null)
                {
                    settingEntity = new PluginSettingEntity {
                        Name = name, PluginGuid = PluginInfo.Guid, Value = JsonConvert.SerializeObject(defaultValue)
                    };
                    _pluginRepository.AddSetting(settingEntity);
                }

                PluginSetting <T> pluginSetting = new PluginSetting <T>(PluginInfo, _pluginRepository, settingEntity);

                // This overrides null with the default value, I'm not sure if that's desirable because you
                // might expect something to go null and you might not
                // if (pluginSetting.Value == null && defaultValue != null)
                //    pluginSetting.Value = defaultValue;

                _settingEntities.Add(name, pluginSetting);
                return(pluginSetting);
            }
        }