/// <summary> /// Gets the setting with the provided name. If the setting does not exist yet, it is created. /// </summary> /// <typeparam name="T">The type of the setting, can be any serializable type</typeparam> /// <param name="name">The name of the setting</param> /// <param name="defaultValue">The default value to use if the setting does not exist yet</param> /// <returns></returns> public PluginSetting <T> GetSetting <T>(string name, T defaultValue = default) { lock (_settingEntities) { // Return cached value if available if (_settingEntities.ContainsKey(name)) { return((PluginSetting <T>)_settingEntities[name]); } // Try to find in database PluginSettingEntity settingEntity = _pluginRepository.GetSettingByNameAndGuid(name, PluginInfo.Guid); // If not found, create a new one if (settingEntity == null) { settingEntity = new PluginSettingEntity { Name = name, PluginGuid = PluginInfo.Guid, Value = JsonConvert.SerializeObject(defaultValue) }; _pluginRepository.AddSetting(settingEntity); } PluginSetting <T> pluginSetting = new PluginSetting <T>(PluginInfo, _pluginRepository, settingEntity); // This overrides null with the default value, I'm not sure if that's desirable because you // might expect something to go null and you might not // if (pluginSetting.Value == null && defaultValue != null) // pluginSetting.Value = defaultValue; _settingEntities.Add(name, pluginSetting); return(pluginSetting); } }