public virtual void Destroy(bool withEffect = true) { if (withEffect && Entity.Exists && DestroyParticleEffect != null) { DestroyParticleEffect.Spawn(Entity.Position); AudioManager.PlayTrigger(ExplosionTrigger); } }
public static void Spawn(this IParticleEffect e, Vec3 pos) { e.Spawn(new ParticleLoc(pos)); }