public virtual void Destroy(bool withEffect = true)
 {
     if (withEffect && Entity.Exists && DestroyParticleEffect != null)
     {
         DestroyParticleEffect.Spawn(Entity.Position);
         AudioManager.PlayTrigger(ExplosionTrigger);
     }
 }
Beispiel #2
0
 public static void Spawn(this IParticleEffect e, Vec3 pos)
 {
     e.Spawn(new ParticleLoc(pos));
 }