public void ReadFromStream(IPacketCodec content) { EntityId = content.ReadVarInt(); PlayerUuid = content.ReadUuid(); Position = content.ReadVector3d(); Rotation = content.ReadAngleRotation(); }
public void ReadFromStream(IPacketCodec content) { EntityId = content.ReadVarInt(); Position = content.ReadVector3d(); Rotation = content.ReadAngleRotation(); OnGround = content.ReadBoolean(); }
public void ReadFromStream(IPacketCodec content) { ProtocolVersion = content.ReadVarInt(); ServerAddress = content.ReadString(); ServerPort = content.ReadUInt16(); NextState = content.ReadVarIntEnum <ProtocolState>(); }
public void ReadFromStream(IPacketCodec rawCodec, PacketBoundTo boundTo, Func <int> compressThresholdCallback, Func <ProtocolState> stateCallback) { BoundTo = boundTo; State = stateCallback(); var length = rawCodec.ReadVarInt(); // Length of Packet ID + Data PacketLength = length; var threshold = compressThresholdCallback(); int dataLength; using var recvStream = new MemoryStream(); //no extra bytes read rawCodec.CopyTo(recvStream, length); var recvCodec = rawCodec.Clone(recvStream); recvStream.Position = 0; if (threshold == 0 || (dataLength = recvCodec.ReadVarInt()) < threshold) { DataLength = length; recvCodec.CopyTo(BaseStream, length); BaseStream.Position = 0; PacketId = Content.ReadVarInt(); return; } DataLength = dataLength; using var compressedStream = new InflaterInputStream(recvStream) { IsStreamOwner = false }; rawCodec.Clone(compressedStream).CopyTo(BaseStream, dataLength); BaseStream.Position = 0; PacketId = Content.ReadVarInt(); }
public void ReadFromStream(IPacketCodec content) { EntityId = content.ReadInt32(); IsHardcore = content.ReadBoolean(); Gamemode = content.ReadEnum <Gamemode>(); PreviousGamemode = content.ReadEnum <Gamemode>(); WorldCount = content.ReadVarInt(); WorldNames = content.ReadIdentifiers(WorldCount); DimensionCodec = content.ReadNbtTag <NbtCompound>(); Dimension = content.ReadNbtTag <NbtCompound>(); WorldName = content.ReadString(); HashedSeed = content.ReadInt64(); MaxPlayers = content.ReadVarInt(); ViewDistance = content.ReadVarInt(); ReducedDebugInfo = content.ReadBoolean(); EnableRespawnScreen = content.ReadBoolean(); IsDebug = content.ReadBoolean(); IsFlat = content.ReadBoolean(); }
public void ReadFromStream(IPacketCodec content) { EntityId = content.ReadVarInt(); var delta = new Vector3d { X = content.ReadInt16(), Y = content.ReadInt16(), Z = content.ReadInt16() }; delta *= 0.000244140625 /* 1/4096 */; Delta = delta; OnGround = content.ReadBoolean(); }
public void ReadFromStream(IPacketCodec content) { Position = content.ReadVector3d(); Rotation = content.ReadRotation(); var flags = content.ReadSByte(); XKind = (CoordKind)(flags & 0x01); YKind = (CoordKind)(flags >> 1 & 0x01); ZKind = (CoordKind)(flags >> 2 & 0x01); YRotKind = (CoordKind)(flags >> 3 & 0x01); XRotKind = (CoordKind)(flags >> 4 & 0x01); TeleportId = content.ReadVarInt(); DismountVehicle = content.ReadBoolean(); }
public void ReadFromStream(IPacketCodec content) { EntityId = content.ReadVarInt(); Type = content.ReadVarIntEnum <InteractType>(); if (Type == InteractType.InteractAt) { Target = content.ReadVector3(); } if (Type == InteractType.Interact || Type == InteractType.InteractAt) { Hand = content.ReadVarIntEnum <Hand>(); } Sneaking = content.ReadBoolean(); }
public void ReadFromStream(IPacketCodec content) { Threshold = content.ReadVarInt(); }
public void ReadFromStream(IPacketCodec content) { Count = content.ReadVarInt(); EntityIds = content.ReadVarInts(Count); }
public void ReadFromStream(IPacketCodec content) { TeleportId = content.ReadVarInt(); }
public void ReadFromStream(IPacketCodec content) { ChunkX = content.ReadVarInt(); ChunkZ = content.ReadVarInt(); }