public void ReadFromStream(IPacketCodec content) { ProtocolVersion = content.ReadVarInt(); ServerAddress = content.ReadString(); ServerPort = content.ReadUInt16(); NextState = content.ReadVarIntEnum <ProtocolState>(); }
public void ReadFromStream(IPacketCodec content) { Locale = content.ReadString(); ViewDistance = content.ReadSByte(); ChatMode = content.ReadVarIntEnum <ChatMode>(); ChatColors = content.ReadBoolean(); DisplayedSkinParts = content.ReadEnum <SkinPart>(); MainHand = content.ReadVarIntEnum <HandSide>(); DisableTextFiltering = content.ReadBoolean(); }
public void ReadFromStream(IPacketCodec content) { #if FixEndOfStream try { JsonData = content.ReadString(); Position = content.ReadEnum <ChatMessagePosition>(); Sender = content.ReadUuid(); } catch { // ignore } #else JsonData = content.ReadString(); Position = content.ReadEnum <ChatMessagePosition>(); Sender = content.ReadUuid(); #endif }
public void ReadFromStream(IPacketCodec content) { EntityId = content.ReadInt32(); IsHardcore = content.ReadBoolean(); Gamemode = content.ReadEnum <Gamemode>(); PreviousGamemode = content.ReadEnum <Gamemode>(); WorldCount = content.ReadVarInt(); WorldNames = content.ReadIdentifiers(WorldCount); DimensionCodec = content.ReadNbtTag <NbtCompound>(); Dimension = content.ReadNbtTag <NbtCompound>(); WorldName = content.ReadString(); HashedSeed = content.ReadInt64(); MaxPlayers = content.ReadVarInt(); ViewDistance = content.ReadVarInt(); ReducedDebugInfo = content.ReadBoolean(); EnableRespawnScreen = content.ReadBoolean(); IsDebug = content.ReadBoolean(); IsFlat = content.ReadBoolean(); }
public void ReadFromStream(IPacketCodec content) { Message = content.ReadString(); }
public void ReadFromStream(IPacketCodec content) { Reason = content.ReadString(); }
public void ReadFromStream(IPacketCodec content) { Uuid = content.ReadUuid(); Username = content.ReadString(); }