Esempio n. 1
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 public static MonsterHitEffect AbilityDrain(IPAbility ability) => new MonsterHitEffect(IPOnMonsterHit.AbilityDrain, (int)ability);
Esempio n. 2
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 public static ItemProperty DecreaseAbility(IPAbility ability, int penalty)
 => NWScript.ItemPropertyDecreaseAbility((int)ability, penalty);
Esempio n. 3
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 public static MonsterHitEffect AbilityDrain(IPAbility ability)
 {
     return(new MonsterHitEffect(IPOnMonsterHit.AbilityDrain, (int)ability));
 }
Esempio n. 4
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 public static ItemProperty AbilityBonus(IPAbility ability, int bonus)
 => NWScript.ItemPropertyAbilityBonus((int)ability, bonus);
Esempio n. 5
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 public static HitEffect AbilityDrain(IPAbility ability)
 {
     return(new HitEffect(IPOnHit.AbilityDrain, (int)ability));
 }
Esempio n. 6
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 public static ItemProperty AbilityBonus(IPAbility ability, int bonus)
 {
     return(NWScript.ItemPropertyAbilityBonus((int)ability, bonus) !);
 }
Esempio n. 7
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 public static ItemProperty DecreaseAbility(IPAbility ability, int penalty)
 {
     return(NWScript.ItemPropertyDecreaseAbility((int)ability, penalty) !);
 }
Esempio n. 8
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 public static HitEffect AbilityDrain(IPAbility ability) => new HitEffect(IPOnHit.AbilityDrain, (int)ability);