public extern static vBOOL SDK_RcNavMesh_LoadXnd(NativePointer self, IO.XndNode.NativePointer node);
public extern static void SDK_RcNavMesh_Save2Xnd(NativePointer self, IO.XndNode.NativePointer node);
public extern static vBOOL SDK_GfxMeshPrimitives_LoadXnd(NativePointer self, CRenderContext.NativePointer rc, string name, IO.XndNode.NativePointer node, bool isLoad);
public extern static vBOOL SDK_GfxMeshPrimitives_RefreshResource(NativePointer self, CRenderContext.NativePointer rc, string name, IO.XndNode.NativePointer node);
public extern static void SDK_GfxMeshPrimitives_Save2Xnd(NativePointer self, CRenderContext.NativePointer rc, IO.XndNode.NativePointer node);
public extern static void SDK_GfxSkeletonAction_Save2Xnd(NativePointer self, IO.XndNode.NativePointer node);
public extern static vBOOL SDK_GfxSkeletonAction_LoadXnd(NativePointer self, CRenderContext.NativePointer rc, string name, IO.XndNode.NativePointer node, bool isLoad);
public extern static vBOOL SDK_GfxModifier_LoadXnd(NativePointer self, IO.XndNode.NativePointer node);
public extern static void SDK_GfxModifier_Save2Xnd(NativePointer self, IO.XndNode.NativePointer node);