Esempio n. 1
0
        public void Dispose()
        {
            if (_networkChannel != null)
            {
                _networkChannel.Disconnect();
                ;
            }

            _networkClient.Dispose();
        }
Esempio n. 2
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 private void DisposeChannel(INetworkChannel channel)
 {
     if (channel != null)
     {
         channel.Dispose();
     }
     if (channel != null)
     {
         channel.Disconnect();
         channel.Dispose();
     }
 }
Esempio n. 3
0
        private void NetworkChannelOnMessageReceived(INetworkChannel channel, int messageType, object messageBody)
        {
            if (messageType == (int)EClient2ServerMessage.Login)
            {
                LoginMessage message = (LoginMessage)messageBody;
                if (message == null)
                {
                    _logger.InfoFormat("Illegal login message");
                    channel.Disconnect();
                }
                else
                {
                    _logger.InfoFormat("Received Log in Message ... token:{0} {1}", message.Token, message.LoginStage);
                    var e = RoomEvent.AllocEvent <LoginServerEvent>();
                    e.Channel = channel;
                    e.Message = message;
                    _dispatcher.AddEvent(e);
                }
            }

            _networkMonitor.CheckStateOnReceivePlayerMessage();
        }
 public override void DoHandle(INetworkChannel channel, PlayerEntity entity, EClient2ServerMessage eClient2ServerMessage, GameOverMesssage messageBody)
 {
     _logger.InfoFormat("Server Recevie GameOver Message From  Player {0}", entity.entityKey.Value);
     channel.Disconnect();
 }