Esempio n. 1
0
        /// <summary>
        /// 使用预先设置的数据连接网络频道。
        /// </summary>
        /// <param name="name">网络频道名称。</param>
        /// <param name="hostOrIPString">远程主机的名称或 IP 地址字符串。</param>
        /// <param name="port">远程主机的端口号。</param>
        /// <param name="userData">用户自定义数据。</param>
        public void ConnectNetworkChannel(string name, string hostOrIPString, int port, object userData)
        {
            if (string.IsNullOrEmpty(hostOrIPString))
            {
                Log.Warning("Host or IP string is invalid.");
                return;
            }

            INetworkChannel networkChannel = m_NetworkManager.GetNetworkChannel(name);

            if (networkChannel == null)
            {
                Log.Warning("Can not find network channel named '{0}'.", name);
                return;
            }

            IPAddress ipAddress = null;

            if (IPAddress.TryParse(hostOrIPString, out ipAddress))
            {
                networkChannel.Connect(ipAddress, port, userData);
            }
            else
            {
                networkChannel.Connect(hostOrIPString, port, userData);
            }
        }
Esempio n. 2
0
        private void Test()
        {
            if (false)
            {
                GameEntry.Network.EventComponent = GameEntry.Event;

                INetworkChannelHelper channelHelper01 = new NetworkChannelHelper();
                INetworkChannel       channel01       = GameEntry.Network.CreateNetworkChannel("Battle", channelHelper01);
                channel01.HeartBeatInterval = 100f;
                channel01.Connect(System.Net.IPAddress.Parse("10.246.52.157"), 9099);
                //channel01.Connect(System.Net.IPAddress.Parse("115.159.68.24"), 9099);

                //Debug.Log("*****************************************");
                //CSLogin msg = new CSLogin();

                //for (int i = 0; i < 0; i++)
                //{
                //    msg.PlayerId = "2";
                //    msg.HPValue = "2";
                //    msg.PacketType = 7;
                //    channel01.Send(msg, i.ToString());
                //}
            }

            if (false)
            {
                GameEntry.UI.OpenUIForm(UIFormId.LoginForm, null);
            }

            if (true)
            {
                GameEntry.Resource.SetBundleBaseURL("http://123.207.181.232/dev/");
                CoroutineHelper.Instance.StartCoroutine(PreDownloadInitBundle());
            }
        }
    // Use this for initialization
    void Start()
    {
        INetworkChannelHelper channelHelper01 = new NetworkChannelHelper();
        INetworkChannel       channel01       = GameEntry.Network.CreateNetworkChannel("", channelHelper01);

        channel01.Connect(System.Net.IPAddress.Parse("137.80.80.1"), 8888);
    }
            public void Connect(object userData)
            {
                if (string.IsNullOrEmpty(m_HostOrIPString))
                {
                    Log.Warning("Host or IP string is invalid.");
                    return;
                }

                IPAddress ipAddress = null;

                if (IPAddress.TryParse(m_HostOrIPString, out ipAddress))
                {
                    m_NetworkChannel.Connect(ipAddress, m_Port, userData);
                }
                else
                {
                    m_NetworkChannel.Connect(m_HostOrIPString, m_Port, userData);
                }
            }
Esempio n. 5
0
    // Use this for initialization
    void Start()
    {
        NetworkChannelHelper helper  = new NetworkChannelHelper();
        INetworkChannel      channel = StarForce.GameEntry.Network.CreateNetworkChannel("socket0", helper);
        //helper.Initialize(channel);
        IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName());
        IPAddress   ipAddress  = ipHostInfo.AddressList[0];

        //IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000);

        StarForce.GameEntry.Event.Subscribe(UnityGameFramework.Runtime.NetworkConnectedEventArgs.EventId, OnNetworkConnected);
        channel.Connect(ipAddress, 11000);
    }
Esempio n. 6
0
        private void OnOpenUIFormSuccess(object sender, GameEventArgs e)
        {
            OpenUIFormSuccessEventArgs ne = (OpenUIFormSuccessEventArgs)e;

            if (ne.UserData != this)
            {
                return;
            }

            PreloadResources();

            INetworkChannel channel = GameEntry.Network.CreateNetworkChannel("game", ServiceType.Tcp, new ETGameChannelHelper());

            channel.Connect(IPAddress.Parse("172.16.4.112"), 7000);
        }
Esempio n. 7
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        void TestConnect()
        {
            Debug.Log("-----------------Begin Connect--------------------:");
            //NetworkChannelHelper netHelper = new NetworkChannelHelper();
            ET_NetworkChannelHelper netHelper = new ET_NetworkChannelHelper();
            //GameEntry.Network.NetworkChannelHelper = netHelper;

            IPAddress ip = null;

            if (IPAddress.TryParse("127.0.0.1", out ip))
            {
                INetworkChannel nc = GameEntry.Network.CreateNetworkChannel("TC", netHelper);
                nc.HeartBeatInterval = 0f;

                nc.Connect(ip, 10002);
            }
        }
            public void Connect(object userData)
            {
                if (string.IsNullOrEmpty(m_IPString))
                {
                    Log.Warning("IP string is invalid.");
                    return;
                }

                IPAddress ipAddress = null;

                if (!IPAddress.TryParse(m_IPString, out ipAddress))
                {
                    Log.Warning("IP string '{0}' is invalid.", m_IPString);
                    return;
                }

                m_NetworkChannel.Connect(ipAddress, m_Port, m_PacketHeaderLength, m_MaxPacketLength, userData);
            }
Esempio n. 9
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        void OnConnectGateServer(object sender, EventArgs e)
        {
            Debug.Log("~~~~~~~~~~~~");
            R2C_Login loginResult = sender as R2C_Login;

            if (loginResult == null)
            {
                return;
            }
            NetworkComponent      network = GameEntry.Network;
            INetworkChannelHelper helper  = new ET_NetworkChannelHelper();
            INetworkChannel       nc      = network.CreateNetworkChannel("CG_TC", helper);

            nc.HeartBeatInterval = 0f;

            IPEndPoint ipPoint = NetworkHelper.ToIPEndPoint(loginResult.Address);

            nc.Connect(ipPoint.Address, ipPoint.Port, loginResult);
        }