private void OnApplicationQuit()
 {
     if (_nativeClient != null)
     {
         _nativeClient.Disable();
     }
 }
Esempio n. 2
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        private void OnDestroy()
        {
            Enabled = false;
            Application.logMessageReceived -= HandleUnityMessage;
#if UNITY_ANDROID || UNITY_IOS
            Application.lowMemory -= HandleLowMemory;
            _nativeClient?.Disable();
#endif
        }
        private void OnDestroy()
        {
            Enabled = false;
            if (Breadcrumbs != null)
            {
                Breadcrumbs.FromMonoBehavior("Backtrace Client: OnDestroy", LogType.Warning, null);
                Breadcrumbs.UnregisterEvents();
            }
            Application.logMessageReceived         -= HandleUnityMessage;
            Application.logMessageReceivedThreaded -= HandleUnityBackgroundException;
#if UNITY_ANDROID || UNITY_IOS
            Application.lowMemory -= HandleLowMemory;
            _nativeClient?.Disable();
#endif
        }
Esempio n. 4
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 private void OnApplicationQuit()
 {
     _nativeClient?.Disable();
 }