public MapService(INWScript script) { _ = script; }
public EntryConversation(INWScript script, IDialogService dialog) : base(script, dialog) { }
public HelmetToggleService(IDataContext db, INWScript script) { _db = db; _ = script; }
public Taunt(INWScript script) { _ = script; }
public RapidShot(INWScript script, INWNXCreature nwnxCreature) { _ = script; _nwnxCreature = nwnxCreature; }
public DialogService(INWScript script, AppCache cache) { _ = script; _cache = cache; }
public DeadBack(INWScript script) { _ = script; }
public OnOpened(INWScript script) { _ = script; }
public OnModuleRest(INWScript script, IDialogService dialog) { _ = script; _dialog = dialog; }
public ModifyItemAppearance( INWScript script, IDialogService dialog) : base(script, dialog) { }
public FoodDiseaseEffect(INWScript script, ISkillService skill) { _ = script; _skill = skill; }
public Listen(INWScript script) { _ = script; }
public DialogService(INWScript script, AppState state) { _ = script; _state = state; }
public OnClosed(INWScript script, IItemService item) { _ = script; _item = item; }
public FarmHole( INWScript script, IDialogService dialog) : base(script, dialog) { }
public GiveItemRule(INWScript script) { _ = script; }
protected NWNXBase(INWScript script) { _ = script; }
public NWNXItem(INWScript script) : base(script) { }
public static NWModule Get() { INWScript _ = App.GetNWScript(); return(new NWModule(_.GetModule())); }
public ActionTaken(INWScript script, IDialogService dialogService) { _dialogService = dialogService; _ = script; }
public NWNXPlayer(INWScript script) : base(script) { }
public OnAreaHeartbeat(INWScript script) { _ = script; }
public BleedingEffect(INWScript script) { _ = script; }
public Bored(INWScript script) { _ = script; }
public OnOpened(INWScript script, ICraftService craft) { _ = script; _craft = craft; }
public Save(INWScript script) { _ = script; }
public CircleKick(INWScript script, INWNXCreature nwnxCreature) { _ = script; _nwnxCreature = nwnxCreature; }
public Victory1(INWScript script) { _ = script; }
public Day(INWScript script) { _ = script; }
public NWNXEvents(INWScript script, INWNXObject nwnxObject) : base(script) { _nwnxObject = nwnxObject; }