public MapService(INWScript script)
 {
     _ = script;
 }
Exemple #2
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 public EntryConversation(INWScript script, IDialogService dialog)
     : base(script, dialog)
 {
 }
 public HelmetToggleService(IDataContext db, INWScript script)
 {
     _db = db;
     _   = script;
 }
Exemple #4
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 public Taunt(INWScript script)
 {
     _ = script;
 }
 public RapidShot(INWScript script,
                  INWNXCreature nwnxCreature)
 {
     _             = script;
     _nwnxCreature = nwnxCreature;
 }
Exemple #6
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 public DialogService(INWScript script, AppCache cache)
 {
     _      = script;
     _cache = cache;
 }
Exemple #7
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 public DeadBack(INWScript script)
 {
     _ = script;
 }
Exemple #8
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 public OnOpened(INWScript script)
 {
     _ = script;
 }
Exemple #9
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 public OnModuleRest(INWScript script, IDialogService dialog)
 {
     _       = script;
     _dialog = dialog;
 }
 public ModifyItemAppearance(
     INWScript script,
     IDialogService dialog)
     : base(script, dialog)
 {
 }
Exemple #11
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 public FoodDiseaseEffect(INWScript script,
                          ISkillService skill)
 {
     _      = script;
     _skill = skill;
 }
Exemple #12
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 public Listen(INWScript script)
 {
     _ = script;
 }
 public DialogService(INWScript script, AppState state)
 {
     _      = script;
     _state = state;
 }
Exemple #14
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 public OnClosed(INWScript script, IItemService item)
 {
     _     = script;
     _item = item;
 }
Exemple #15
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 public FarmHole(
     INWScript script,
     IDialogService dialog)
     : base(script, dialog)
 {
 }
Exemple #16
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 public GiveItemRule(INWScript script)
 {
     _ = script;
 }
Exemple #17
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 protected NWNXBase(INWScript script)
 {
     _ = script;
 }
Exemple #18
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 public NWNXItem(INWScript script)
     : base(script)
 {
 }
Exemple #19
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        public static NWModule Get()
        {
            INWScript _ = App.GetNWScript();

            return(new NWModule(_.GetModule()));
        }
Exemple #20
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 public ActionTaken(INWScript script, IDialogService dialogService)
 {
     _dialogService = dialogService;
     _ = script;
 }
Exemple #21
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 public NWNXPlayer(INWScript script)
     : base(script)
 {
 }
Exemple #22
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 public OnAreaHeartbeat(INWScript script)
 {
     _ = script;
 }
Exemple #23
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 public BleedingEffect(INWScript script)
 {
     _ = script;
 }
Exemple #24
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 public Bored(INWScript script)
 {
     _ = script;
 }
Exemple #25
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 public OnOpened(INWScript script,
                 ICraftService craft)
 {
     _      = script;
     _craft = craft;
 }
Exemple #26
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 public Save(INWScript script)
 {
     _ = script;
 }
Exemple #27
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 public CircleKick(INWScript script,
                   INWNXCreature nwnxCreature)
 {
     _             = script;
     _nwnxCreature = nwnxCreature;
 }
Exemple #28
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 public Victory1(INWScript script)
 {
     _ = script;
 }
Exemple #29
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 public Day(INWScript script)
 {
     _ = script;
 }
Exemple #30
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 public NWNXEvents(INWScript script, INWNXObject nwnxObject)
     : base(script)
 {
     _nwnxObject = nwnxObject;
 }