Esempio n. 1
0
        public void RecolorBlocks(IMyCubeGrid grid, List <Vector3D> oldColors, List <Vector3D> newColors, List <string> newSkins)
        {
            for (int j = AllBlocks.Count - 1; j >= 0; j--)
            {
                var block = AllBlocks[j];

                if (!CheckBlockValid(block))
                {
                    AllTerminalBlocks.RemoveAt(j);
                    continue;
                }

                if (block.CubeGrid != grid)
                {
                    continue;
                }

                for (int i = 0; i < oldColors.Count; i++)
                {
                    if (i >= newColors.Count && i >= newSkins.Count)
                    {
                        break;
                    }

                    if (Math.Round(oldColors[i].X, 3) != Math.Round(block.ColorMaskHSV.X, 3))
                    {
                        continue;
                    }

                    if (Math.Round(oldColors[i].Y, 3) != Math.Round(block.ColorMaskHSV.Y, 3))
                    {
                        continue;
                    }

                    if (Math.Round(oldColors[i].Z, 3) != Math.Round(block.ColorMaskHSV.Z, 3))
                    {
                        continue;
                    }

                    if (i < newColors.Count)
                    {
                        if (newColors[i] != new Vector3D(-10, -10, -10))
                        {
                            grid.ColorBlocks(block.Min, block.Min, newColors[i]);
                        }
                    }

                    if (i < newSkins.Count)
                    {
                        if (!string.IsNullOrWhiteSpace(newSkins[i]))
                        {
                            grid.SkinBlocks(block.Min, block.Min, null, newSkins[i]);
                        }
                    }
                }
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Colours a block according to its integrity.
        /// </summary>
        private static void ColourBlock(IMySlimBlock realBlock, IMyCubeGrid holoGrid)
        {
            Logger.DebugLog("realBlock == null", Logger.severity.FATAL, condition: realBlock == null);

            float integrityRatio = (realBlock.BuildIntegrity - realBlock.CurrentDamage) / realBlock.MaxIntegrity;
            float criticalRatio  = ((MyCubeBlockDefinition)realBlock.BlockDefinition).CriticalIntegrityRatio;

            float scaledRatio;
            Color blockColour;

            Logger.DebugLog("integrityRatio: " + integrityRatio + ", criticalRatio: " + criticalRatio + ", fatblock: " + realBlock.FatBlock.getBestName() + ", functional: " + (realBlock.FatBlock != null && realBlock.FatBlock.IsFunctional), condition: integrityRatio != 1f);
            if (integrityRatio > criticalRatio && (realBlock.FatBlock == null || realBlock.FatBlock.IsFunctional))
            {
                scaledRatio = (integrityRatio - criticalRatio) / (1f - criticalRatio);
                blockColour = IntegrityFull * scaledRatio + IntegrityFunctional * (1f - scaledRatio);
            }
            else
            {
                scaledRatio = integrityRatio / criticalRatio;
                blockColour = IntegrityDamaged * scaledRatio + IntegrityZero * (1f - scaledRatio);
            }
            holoGrid.ColorBlocks(realBlock.Position, realBlock.Position, blockColour.ColorToHSVDX11());
        }
Esempio n. 3
0
        /// <summary>
        /// Colours a block according to its integrity.
        /// </summary>
        private static void ColourBlock(IMySlimBlock realBlock, IMyCubeGrid holoGrid)
        {
            Static.logger.debugLog(realBlock == null, "realBlock == null", Logger.severity.FATAL);

            float integrityRatio = (realBlock.BuildIntegrity - realBlock.CurrentDamage) / realBlock.MaxIntegrity;
            float criticalRatio = ((MyCubeBlockDefinition)realBlock.BlockDefinition).CriticalIntegrityRatio;

            float scaledRatio;
            Color blockColour;
            Static.logger.debugLog(integrityRatio != 1f, "integrityRatio: " + integrityRatio + ", criticalRatio: " + criticalRatio + ", fatblock: " + realBlock.FatBlock.getBestName() + ", functional: " + (realBlock.FatBlock != null && realBlock.FatBlock.IsFunctional));
            if (integrityRatio > criticalRatio && (realBlock.FatBlock == null || realBlock.FatBlock.IsFunctional))
            {
                scaledRatio = (integrityRatio - criticalRatio) / (1f - criticalRatio);
                blockColour = IntegrityFull * scaledRatio + IntegrityFunctional * (1f - scaledRatio);
            }
            else
            {
                scaledRatio = integrityRatio / criticalRatio;
                blockColour = IntegrityDamaged * scaledRatio + IntegrityZero * (1f - scaledRatio);
            }
            holoGrid.ColorBlocks(realBlock.Position, realBlock.Position, blockColour.ColorToHSVDX11());
        }