public HoldWeaponChangedDataHandler(IMutablePacket unprocessedReceivedPacket, IModelManagerServer modelManagerServerServer) { _unprocessedReceivedPacket = unprocessedReceivedPacket; _modelManagerServer = modelManagerServerServer; }
public DataHandler(IDataMutablePacket unprocessedReceivedPacket, IModelManagerServer modelManagerServer) { _unprocessedReceivedPacket = unprocessedReceivedPacket; _modelManagerServer = modelManagerServer; }
public CharacterAttackEnemyDataHandler(IMutablePacket unprocessedReceivedPacket, IModelManagerServer modelManagerServer) { _unprocessedReceivedPacket = unprocessedReceivedPacket; _modelManagerServer = modelManagerServer; }