public HoldWeaponChangedDataHandler(IMutablePacket unprocessedReceivedPacket, IModelManagerServer modelManagerServerServer)
 {
     _unprocessedReceivedPacket = unprocessedReceivedPacket;
     _modelManagerServer        = modelManagerServerServer;
 }
 public DataHandler(IDataMutablePacket unprocessedReceivedPacket, IModelManagerServer modelManagerServer)
 {
     _unprocessedReceivedPacket = unprocessedReceivedPacket;
     _modelManagerServer        = modelManagerServer;
 }
 public CharacterAttackEnemyDataHandler(IMutablePacket unprocessedReceivedPacket, IModelManagerServer modelManagerServer)
 {
     _unprocessedReceivedPacket = unprocessedReceivedPacket;
     _modelManagerServer        = modelManagerServer;
 }