Esempio n. 1
0
        public override void Shutdown()
        {
            escapeMenu.Dispose();
            _gameChat.TextSubmitted -= console.ParseChatMessage;
            console.AddString       -= _gameChat.AddLine;

            playerManager.LocalPlayer.DetachEntity();

            _entityManager.Shutdown();
            mapManager.Shutdown();
            userInterfaceManager.StateRoot.DisposeAllChildren();

            var maps = mapManager.GetAllMaps().ToArray();

            foreach (var map in maps)
            {
                if (map.Index != MapId.Nullspace)
                {
                    mapManager.DeleteMap(map.Index);
                }
            }

            inputManager.SetInputCommand(EngineKeyFunctions.EscapeMenu, null);
            inputManager.SetInputCommand(EngineKeyFunctions.FocusChat, null);

            inputManager.KeyBindStateChanged -= OnKeyBindStateChanged;
        }
Esempio n. 2
0
        public override void Shutdown()
        {
            escapeMenu.Dispose();
            _gameChat.TextSubmitted -= console.ParseChatMessage;
            console.AddString       -= _gameChat.AddLine;

            playerManager.LocalPlayer.DetachEntity();

            _entityManager.Shutdown();
            userInterfaceManager.StateRoot.DisposeAllChildren();

            var maps = mapManager.GetAllMaps().ToArray();

            foreach (var map in maps)
            {
                if (map.Index != MapId.Nullspace)
                {
                    mapManager.DeleteMap(map.Index);
                }
            }
        }