public void BeforeTest() { _spawner = new GameObject().AddComponent <TestSpawnerComponent>(); _spawner.SpawnablePrefab = new GameObject(); _spawner.SpawnablePrefab.AddComponent <MockSpawnableComponent>(); _spawner.MaxSpawnCount = 2; _spawner.SpawnPoint = new GameObject(); _spawner.SpawnPoint.transform.position = new Vector3(1.0f, 3.0f, 20.0f); _spawner.SpawnPoint.transform.eulerAngles = new Vector3(20.0f, 30.0f, 12.0f); _spawner.TestStart(); }
public void AfterTest() { _spawner = null; }