public Fighter(IKickBehaviour kickBehaviour, IJumpBehaviour jumpBehaviour) { _kickBehaviour = kickBehaviour; _jumpBehaviour = jumpBehaviour; }
public Ogun(IKickBehaviour kickBehaviour, IJumpBehaviour jumpBehaviour) : base(kickBehaviour, jumpBehaviour) { }
public void SetJumpBehaviour(IJumpBehaviour jumpBehaviour) { _jumpBehaviour = jumpBehaviour; }
public Sango(IKickBehaviour kickBehaviour, IJumpBehaviour jumpBehaviour) : base(kickBehaviour, jumpBehaviour) { }