public Fighter(IKickBehaviour kickBehaviour, IJumpBehaviour jumpBehaviour)
 {
     _kickBehaviour = kickBehaviour;
     _jumpBehaviour = jumpBehaviour;
 }
 public Ogun(IKickBehaviour kickBehaviour, IJumpBehaviour jumpBehaviour) : base(kickBehaviour, jumpBehaviour)
 {
 }
 public void SetJumpBehaviour(IJumpBehaviour jumpBehaviour)
 {
     _jumpBehaviour = jumpBehaviour;
 }
 public Sango(IKickBehaviour kickBehaviour, IJumpBehaviour jumpBehaviour) : base(kickBehaviour, jumpBehaviour)
 {
 }