public Default2DRenderUtilities( IStringSanitizer stringSanitizer, IInterlacedBatchingDepthProvider interlacedBatchingDepthProvider) { _stringSanitizer = stringSanitizer; _interlacedBatchingDepthProvider = interlacedBatchingDepthProvider; }
public DefaultCanvasRenderPass( IBackBufferDimensions backBufferDimensions, IInterlacedBatchingDepthProvider interlacedBatchingDepthProvider) { _backBufferDimensions = backBufferDimensions; _interlacedBatchingDepthProvider = interlacedBatchingDepthProvider; }
public NuiRenderer( IAssetManager assetManager, IInterlacedBatchingDepthProvider interlacedBatchingDepthProvider) { _uiSmallFont = assetManager.Get <FontAsset>("font.UISmall"); _surfaceEffect = assetManager.Get <UberEffectAsset>("effect.BuiltinSurface"); _interlacedBatchingDepthProvider = interlacedBatchingDepthProvider; }
public EditorCanvasRenderPass( IBackBufferDimensions backBufferDimensions, IInterlacedBatchingDepthProvider interlacedBatchingDepthProvider, ILoadedGame loadedGame, IThumbnailSampler thumbnailSampler) : base(backBufferDimensions, interlacedBatchingDepthProvider) { _loadedGame = loadedGame; _thumbnailSampler = thumbnailSampler; }
public Default2DDirectRenderPass(IInterlacedBatchingDepthProvider interlacedBatchingDepthProvider) { _interlacedBatchingDepthProvider = interlacedBatchingDepthProvider; }