public Default2DRenderUtilities(
     IStringSanitizer stringSanitizer,
     IInterlacedBatchingDepthProvider interlacedBatchingDepthProvider)
 {
     _stringSanitizer = stringSanitizer;
     _interlacedBatchingDepthProvider = interlacedBatchingDepthProvider;
 }
 public DefaultCanvasRenderPass(
     IBackBufferDimensions backBufferDimensions,
     IInterlacedBatchingDepthProvider interlacedBatchingDepthProvider)
 {
     _backBufferDimensions            = backBufferDimensions;
     _interlacedBatchingDepthProvider = interlacedBatchingDepthProvider;
 }
Beispiel #3
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 public NuiRenderer(
     IAssetManager assetManager,
     IInterlacedBatchingDepthProvider interlacedBatchingDepthProvider)
 {
     _uiSmallFont   = assetManager.Get <FontAsset>("font.UISmall");
     _surfaceEffect = assetManager.Get <UberEffectAsset>("effect.BuiltinSurface");
     _interlacedBatchingDepthProvider = interlacedBatchingDepthProvider;
 }
Beispiel #4
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 public EditorCanvasRenderPass(
     IBackBufferDimensions backBufferDimensions,
     IInterlacedBatchingDepthProvider interlacedBatchingDepthProvider,
     ILoadedGame loadedGame,
     IThumbnailSampler thumbnailSampler) : base(backBufferDimensions, interlacedBatchingDepthProvider)
 {
     _loadedGame       = loadedGame;
     _thumbnailSampler = thumbnailSampler;
 }
Beispiel #5
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 public Default2DDirectRenderPass(IInterlacedBatchingDepthProvider interlacedBatchingDepthProvider)
 {
     _interlacedBatchingDepthProvider = interlacedBatchingDepthProvider;
 }