public ManualTriangularTextureMapping(IIfcIndexedTriangleTextureMap textMap, int numberOfVertices) { _ifcTextMap = textMap; _numberOfVertices = numberOfVertices; }
/// <summary> /// create a new manual texture mapping /// </summary> /// <param name="textMap"></param> /// <param name="numberOfVertices"></param> /// <returns></returns> public static ITextureMapping CreateManualTextureMapping(IIfcIndexedTriangleTextureMap textMap, int numberOfVertices) { return(new ManualTriangularTextureMapping(textMap, numberOfVertices)); }