Beispiel #1
0
 public ManualTriangularTextureMapping(IIfcIndexedTriangleTextureMap textMap, int numberOfVertices)
 {
     _ifcTextMap       = textMap;
     _numberOfVertices = numberOfVertices;
 }
 /// <summary>
 /// create a new manual texture mapping
 /// </summary>
 /// <param name="textMap"></param>
 /// <param name="numberOfVertices"></param>
 /// <returns></returns>
 public static ITextureMapping CreateManualTextureMapping(IIfcIndexedTriangleTextureMap textMap, int numberOfVertices)
 {
     return(new ManualTriangularTextureMapping(textMap, numberOfVertices));
 }