public LevelFinishedAct(IMediator mediator, IGhostCollection ghostCollection, IPacMan pacman, IMaze maze) { _mediator = mediator; _ghostCollection = ghostCollection; _pacman = pacman; _maze = maze; _step = 0; }
public PacManDyingAct(IMediator mediator, IGhostCollection ghostCollection, IGameSoundPlayer gameSoundPlayer, IPacMan pacman, IMaze maze) { _mediator = mediator; _ghostCollection = ghostCollection; _gameSoundPlayer = gameSoundPlayer; _pacman = pacman; _maze = maze; }
public Handler(IMediator mediator, IGame game, IGameSoundPlayer gameSoundPlayer, IPacMan pacman, IGhostCollection ghostCollection) { _mediator = mediator; _game = game; _gameSoundPlayer = gameSoundPlayer; _pacman = pacman; _ghostCollection = ghostCollection; }
public DemoPlayerIntroAct(IMediator mediator, IGame game, IGhostCollection ghostCollection, IPacMan pacman, IMaze maze) { _mediator = mediator; _game = game; _ghostCollection = ghostCollection; _pacman = pacman; _maze = maze; }
public Handler(IGame game, IGameStats gameStats, IGameSoundPlayer gameSoundPlayer, IMediator mediator, IGhostCollection ghostCollection) { _game = game; _gameStats = gameStats; _gameSoundPlayer = gameSoundPlayer; _mediator = mediator; _ghostCollection = ghostCollection; }
public PlayerIntroAct(IMediator mediator, IGhostCollection ghostCollection, IGameStats gameStats, IGameSoundPlayer gameSoundPlayer, IPacMan pacman, IMaze maze, IGame game) { _mediator = mediator; _ghostCollection = ghostCollection; _gameStats = gameStats; _gameSoundPlayer = gameSoundPlayer; _pacman = pacman; _maze = maze; _game = game; }
public DemoAct( IMediator mediator, IFruit fruit, IMaze maze, IPacMan pacman, IGhostCollection ghostCollection, IHumanInterfaceParser input, IGameStats gameStats) { _mediator = mediator; _fruit = fruit; _maze = maze; _pacman = pacman; _ghostCollection = ghostCollection; _input = input; _gameStats = gameStats; }
public Handler(IGhostCollection ghostCollection, IFruit fruit, IMaze maze, IPacMan pacman, IGame game, IActs acts, IGameStats gameStats, IHaveTheMazeCanvases mazeCanvases) { _mazeCanvases = mazeCanvases; _ghostCollection = ghostCollection; _fruit = fruit; _maze = maze; _pacman = pacman; _game = game; _acts = acts; _gameStats = gameStats; }
public GameAct( ICoinBox coinBox, IMediator mediator, IHumanInterfaceParser input, IGameSoundPlayer gameSoundPlayer, IGameStats gameStats, IGhostCollection ghostCollection, IMaze maze, IPacMan pacman, IFruit fruit) { _coinBox = coinBox; _mediator = mediator; _input = input; _gameSoundPlayer = gameSoundPlayer; _gameStats = gameStats; _ghostCollection = ghostCollection; _maze = maze; _pacman = pacman; _fruit = fruit; }
public Handler(IGhostCollection ghostCollection) => _ghostCollection = ghostCollection;