Ejemplo n.º 1
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 public LevelFinishedAct(IMediator mediator, IGhostCollection ghostCollection, IPacMan pacman, IMaze maze)
 {
     _mediator        = mediator;
     _ghostCollection = ghostCollection;
     _pacman          = pacman;
     _maze            = maze;
     _step            = 0;
 }
Ejemplo n.º 2
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 public PacManDyingAct(IMediator mediator, IGhostCollection ghostCollection, IGameSoundPlayer gameSoundPlayer, IPacMan pacman, IMaze maze)
 {
     _mediator        = mediator;
     _ghostCollection = ghostCollection;
     _gameSoundPlayer = gameSoundPlayer;
     _pacman          = pacman;
     _maze            = maze;
 }
Ejemplo n.º 3
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 public Handler(IMediator mediator, IGame game, IGameSoundPlayer gameSoundPlayer, IPacMan pacman, IGhostCollection ghostCollection)
 {
     _mediator        = mediator;
     _game            = game;
     _gameSoundPlayer = gameSoundPlayer;
     _pacman          = pacman;
     _ghostCollection = ghostCollection;
 }
Ejemplo n.º 4
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 public DemoPlayerIntroAct(IMediator mediator,
                           IGame game,
                           IGhostCollection ghostCollection,
                           IPacMan pacman,
                           IMaze maze)
 {
     _mediator        = mediator;
     _game            = game;
     _ghostCollection = ghostCollection;
     _pacman          = pacman;
     _maze            = maze;
 }
Ejemplo n.º 5
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 public Handler(IGame game,
                IGameStats gameStats,
                IGameSoundPlayer gameSoundPlayer,
                IMediator mediator,
                IGhostCollection ghostCollection)
 {
     _game            = game;
     _gameStats       = gameStats;
     _gameSoundPlayer = gameSoundPlayer;
     _mediator        = mediator;
     _ghostCollection = ghostCollection;
 }
Ejemplo n.º 6
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 public PlayerIntroAct(IMediator mediator,
                       IGhostCollection ghostCollection,
                       IGameStats gameStats,
                       IGameSoundPlayer gameSoundPlayer,
                       IPacMan pacman,
                       IMaze maze,
                       IGame game)
 {
     _mediator        = mediator;
     _ghostCollection = ghostCollection;
     _gameStats       = gameStats;
     _gameSoundPlayer = gameSoundPlayer;
     _pacman          = pacman;
     _maze            = maze;
     _game            = game;
 }
Ejemplo n.º 7
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 public DemoAct(
     IMediator mediator,
     IFruit fruit,
     IMaze maze,
     IPacMan pacman,
     IGhostCollection ghostCollection,
     IHumanInterfaceParser input,
     IGameStats gameStats)
 {
     _mediator        = mediator;
     _fruit           = fruit;
     _maze            = maze;
     _pacman          = pacman;
     _ghostCollection = ghostCollection;
     _input           = input;
     _gameStats       = gameStats;
 }
Ejemplo n.º 8
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 public Handler(IGhostCollection ghostCollection,
                IFruit fruit,
                IMaze maze,
                IPacMan pacman,
                IGame game,
                IActs acts,
                IGameStats gameStats,
                IHaveTheMazeCanvases mazeCanvases)
 {
     _mazeCanvases    = mazeCanvases;
     _ghostCollection = ghostCollection;
     _fruit           = fruit;
     _maze            = maze;
     _pacman          = pacman;
     _game            = game;
     _acts            = acts;
     _gameStats       = gameStats;
 }
Ejemplo n.º 9
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 public GameAct(
     ICoinBox coinBox,
     IMediator mediator,
     IHumanInterfaceParser input,
     IGameSoundPlayer gameSoundPlayer,
     IGameStats gameStats,
     IGhostCollection ghostCollection,
     IMaze maze,
     IPacMan pacman,
     IFruit fruit)
 {
     _coinBox         = coinBox;
     _mediator        = mediator;
     _input           = input;
     _gameSoundPlayer = gameSoundPlayer;
     _gameStats       = gameStats;
     _ghostCollection = ghostCollection;
     _maze            = maze;
     _pacman          = pacman;
     _fruit           = fruit;
 }
Ejemplo n.º 10
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 public Handler(IGhostCollection ghostCollection) => _ghostCollection = ghostCollection;