protected ConfigFile(IGamePaths gamePaths) { _gamePaths = gamePaths; }
public EntityClassesFile(IGamePaths gamePaths) : base(gamePaths) { }
public EntityGroupsFile(IGamePaths gamePaths) : base(gamePaths) { }
public GameDataService(IGameDataRepository gameDataRepository, IGamePaths gamePaths, ILinkerFactory linkerFactory) { _gameDataRepository = gameDataRepository; _gamePaths = gamePaths; _linkerFactory = linkerFactory; }