public void Join()
 {
     if (gameListener != null)
     {
         foreach (var player in this.dataSlot.players)
         {
             gameListener.OnJoined(this, totalPlayers, player);
         }
         totalPlayers++;
         currentTurn = 0;
         gameListener.OnPlayerTurn(currentTurn);
     }
 }
Esempio n. 2
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 public void EndTurn(object data)
 {
     currentTurn++;
     if (currentTurn >= totalPlayers - 1)
     {
         ;
     }
     {
         currentTurn = totalPlayers - 1;
     }
     gameListener.OnPlayerTurn(currentTurn);
 }