public void Join() { if (gameListener != null) { foreach (var player in this.dataSlot.players) { gameListener.OnJoined(this, totalPlayers, player); } totalPlayers++; currentTurn = 0; gameListener.OnPlayerTurn(currentTurn); } }
public void EndTurn(object data) { currentTurn++; if (currentTurn >= totalPlayers - 1) { ; } { currentTurn = totalPlayers - 1; } gameListener.OnPlayerTurn(currentTurn); }