Esempio n. 1
0
        public void Init()
        {
            m_Random = new Random();
            string[] textures  = { "Resources/rocktex.jpg" };
            string[] spriteIDs = m_GameCommand.RequestData <string>(Constant.enumMessage.LOAD_TEXTURES, textures); //Load Textures and Get related IDS



            IGraphicsSettings graphicsSettings = new GraphicsSettings2D();

            graphicsSettings.Initialise(new Vector2(800, 600), false, true, true);
            m_GameCommand.SendData(Constant.enumMessage.UPDATE_GRAPHICS_SETTINGS, new IGraphicsSettings[] { graphicsSettings });
            m_ScreenHeight = graphicsSettings.m_ScreenSize.y;
            m_ScreenWidth  = graphicsSettings.m_ScreenSize.x;

            IGameObject[] rocks = new IGameObject[rockCount];
            for (int i = 0; i < rockCount; i++)
            {
                rockKeys[i] = "rock_" + i.ToString();
                rocks[i]    = new GameObject(rockKeys[i], -800, 0, 0);
            }

            m_GameCommand.SendData(Constant.enumMessage.CREATE_OBJECTS, rocks);

            for (int i = 0; i < rockCount; i++)
            {
                IComponent[] rockCompArray = { new RigidBody(5, 0, 0, false, true), new Collider(new Vector3(80, 80, 0)), new SpriteComponent(spriteIDs[0]) };
                rockKeys[i] = "rock_" + i.ToString();
                m_GameCommand.SendData(Constant.enumMessage.ADD_COMPONENTS_TO_OBJECT, new Object[] { rockKeys[i], rockCompArray });
            }

            IGameObject[] player = { new GameObject(playerKey, 0, 0, 0) };
            m_GameCommand.SendData(Constant.enumMessage.CREATE_OBJECTS, player);
            m_GameCommand.SendDataForObject <IScript>(Constant.enumMessage.ADD_SCRIPT_TO_OBJECT, playerKey, new TestScript());

            m_GameCommand.SendData(Constant.enumMessage.SWITCH_SPRITES_DRAW_STATUS, rockKeys);
        }
Esempio n. 2
0
        private void GameUpdate()
        {
            string[] pressedKeys = m_GameCommand.RequestData <string>(Constant.enumMessage.GET_PRESSED_KEYS);
            bool     altPressed = false, userClicked = false;

            if (m_KeyboardElapsedTime > m_InputCooldown)
            {
                foreach (string key in pressedKeys)
                {
                    Constant.enumKey currKey = (Constant.enumKey)Enum.Parse(typeof(Constant.enumKey), key);
                    switch (currKey)
                    {
                    case Constant.enumKey.Escape:
                        m_CurrState = 5;
                        break;

                    case Constant.enumKey.Return:
                        if (altPressed)
                        {
                            m_SetFullscreen = !m_SetFullscreen;
                        }
                        break;

                    case Constant.enumKey.LAlt:
                    case Constant.enumKey.RAlt:
                        altPressed = true;
                        break;
                    }
                }
                m_KeyboardElapsedTime = 0.0;
            }
            else
            {
                m_KeyboardElapsedTime += Constant.elapsedTime;
            }

            string[] pressedMouseButtons = m_GameCommand.RequestData <string>(Constant.enumMessage.GET_PRESSED_MOUSEBUTTONS);
            if (m_MouseElapsedTime > m_InputCooldown)
            {
                foreach (string button in pressedMouseButtons)
                {
                    Constant.enumMouseButton currButton = (Constant.enumMouseButton)Enum.Parse(typeof(Constant.enumMouseButton), button);
                    switch (currButton)
                    {
                    case Constant.enumMouseButton.LEFT:
                        userClicked = true;
                        break;
                    }
                }
                m_MouseElapsedTime = 0.0;
            }
            else
            {
                m_MouseElapsedTime += Constant.elapsedTime;
            }

            if (userClicked && m_CurrPlayer == 0)
            {
                Vector2 MousePos    = m_GameCommand.RequestData <Vector2>(Constant.enumMessage.GET_MOUSE_POSITION)[0];
                int[]   relativePos = GetRelativeMousePos(MousePos);
                if (relativePos != null && !IsBoardOccupied(relativePos[0], relativePos[1]))
                {
                    //m_GameCommand.SendData(Constant.enumMessage.SWITCH_SPRITES_DRAW_STATUS, new string[] {m_OObjTable[relativePos[0],relativePos[1]]});
                    SetBoardOccupied(relativePos[0], relativePos[1]);
                    SwitchPlayer();
                }
            }
            else if (m_CurrPlayer == 1)
            {
                int genx = m_Random.Next(3), geny = m_Random.Next(3);
                if (!IsBoardOccupied(genx, geny))
                {
                    //m_GameCommand.SendData(Constant.enumMessage.SWITCH_SPRITES_DRAW_STATUS, new string[] { m_XObjTable[genx, geny] });
                    SetBoardOccupied(genx, geny);
                    SwitchPlayer();
                }
            }
            CheckGameWin();
            if (m_CurrState != 1)
            {
                ClearBoard();
            }
        }