Esempio n. 1
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        public Hero(Texture2D texture, IInputReader reader)
        {
            heroTexture      = texture;
            walkRight        = new WalkRightAnimation(texture, this);
            walkLeft         = new WalkLeftAnimation(texture, this);
            currentAnimation = walkRight;
            //animatie = new Animatie();
            //animatie.AddFrame(new AnimationFrame(new Rectangle(0, 0, 280, 385)));
            //animatie.AddFrame(new AnimationFrame(new Rectangle(280, 0, 280, 385)));
            //animatie.AddFrame(new AnimationFrame(new Rectangle(560, 0, 280, 385)));
            //animatie.AddFrame(new AnimationFrame(new Rectangle(840, 0, 280, 385)));
            //animatie.AddFrame(new AnimationFrame(new Rectangle(1120, 0, 280, 385)));


            //Read input for my hero class
            this.inputReader = reader;
            mouseReader      = new MouseReader();

            moveCommand   = new MoveCommand();
            moveToCommand = new MoveToCommando();

            Position = new Vector2(0, 0);

            _collisionRectangle = new Rectangle((int)Position.X, (int)Position.Y, 280, 385);
        }
Esempio n. 2
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 public void SendCommand(IGameCommand command)
 {
     _turnGame.SendCommand(new List <IGameCommand>()
     {
         command
     });
 }
Esempio n. 3
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        /// <summary>
        /// Registers all classes which implement the <see cref="IGameCommand"/> interface. (Searches all assemblies for types, instanciates them and registers them)
        /// </summary>
        private void SearchAndRegisterCommands()
        {
            Log("Searching for commands...");
            IEnumerable <Type> commandTypes =
                AppDomain.CurrentDomain.GetAssemblies()
                .SelectMany(asm => asm.GetTypes())
                .Where(p => p.GetInterfaces()
                       .Contains(typeof(IGameCommand)));
            int registeredCommands = 0;

            foreach (Type cmdType in commandTypes)
            {
                if (cmdType.IsClass)
                {
                    IGameCommand cmd = (IGameCommand)Activator.CreateInstance(cmdType);
                    if (cmd.UIDString == null)
                    {
                        continue;
                    }
                    if (!CommandRegistry.ContainsKey(cmd.UIDString))
                    {
                        CommandRegistry.Add(cmd.UIDString, cmd);
                        registeredCommands++;
                    }
                }
            }
            Log("Registered " + registeredCommands + " commands.");
        }
        public Hero(List <Texture2D> textures, CollisionDetection objects)
        {
            //basic information of entity
            Position           = new Vector2(400, 400);
            VerticalMovement   = new Vector2(0, 0); // X: verticalmovement => 1 = ja          0= nee    Y: current jump speed
            HorizontalMovement = new Vector2(0, 4); // X: richting -1 => links 0=> stil 1=> rechts    Y: Current movespeed
            status             = CharState.idle;
            richting           = LoopRichting.rechts;
            herotexture        = textures;

            //combat
            this.Attackbox = new Rectangle(0, 0, 60, 60);
            Attacklock     = false;
            Health         = 150;
            Damage         = 80;

            //animations
            AnimationCreator creator = new AnimationCreator();

            animations = creator.GetHeroAnimation();

            //movement and input
            this.inputreader   = new KeyboardReader(this);
            this.movecommand   = new MoveCommand(objects);
            CollisionRectangle = new Rectangle((int)Position.X, (int)Position.Y, Hero.Width, Hero.height);
        }
Esempio n. 5
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        /// <summary>
        /// Entry point for all commands execution.
        /// </summary>
        /// <param name="current"> Current session.</param>
        /// <param name="sessions">Collection of all sessions.</param>
        /// <param name="message">Message sent by chat cient.</param>
        internal static void HandleGameMessage(JigsawGameService current, GameSessions sessions, string message)
        {
            string command     = string.Empty;
            string commandArgs = string.Empty;

            var index = message.IndexOf(":", StringComparison.OrdinalIgnoreCase);

            if (index > 0)
            {
                command     = message.Substring(0, index);
                commandArgs = message.Substring(index + 1, message.Length - index - 1);
            }
            else
            {
                command = message;
            }

            Logger.LogMessage(command);
            Logger.LogMessage(commandArgs);

            IGameCommand handler = null;

            if (commands.TryGetValue(command, out handler))
            {
                handler.Execute(current, sessions, commandArgs);
            }
        }
 public PlayerLogicComponent(IGameCommand fireCommand,
                             IConsoleWriter consoleWriter, IGeometryMathService geometryMathService)
 {
     _fireCommand         = fireCommand;
     _consoleWriter       = consoleWriter;
     _geometryMathService = geometryMathService;
 }
        private void RemoveCommand(IGameCommand gameCommand)
        {
            var index = _commands.IndexOfValue(gameCommand);

            _commands.RemoveAt(index);
            gameCommand.Dispose();
        }
        private void RemoveLateCommand(IGameCommand gameCommand)
        {
            var index = _lateTickCommands.IndexOf(gameCommand);

            _commands.RemoveAt(index);
            gameCommand.Dispose();
        }
        public Enemy(Texture2D Texture, Vector2 position)         // Iinputreader => hoe input uitlezen?
        {
            Position = position;
            //read input for hero class
            EnemyTexture = Texture;
            animatie     = new Animatie();
            move         = new MoveCommand();

            movecommand = new MoveCommand();

            animatie.AddFrame(new AnimationFrame(new Rectangle(Texture.Width / 9, Texture.Height, Texture.Width / 9, Texture.Height)));     // frame lopend
            animatie.AddFrame(new AnimationFrame(new Rectangle(Texture.Width / 9 * 2, Texture.Height, Texture.Width / 9, Texture.Height))); // frame lopend
            animatie.AddFrame(new AnimationFrame(new Rectangle(Texture.Width / 9 * 3, Texture.Height, Texture.Width / 9, Texture.Height))); // frame lopend
            animatie.AddFrame(new AnimationFrame(new Rectangle(Texture.Width / 9 * 4, Texture.Height, Texture.Width / 9, Texture.Height))); // frame lopend
            animatie.AddFrame(new AnimationFrame(new Rectangle(Texture.Width / 9 * 5, Texture.Height, Texture.Width / 9, Texture.Height))); // frame lopend
            animatie.AddFrame(new AnimationFrame(new Rectangle(Texture.Width / 9 * 6, Texture.Height, Texture.Width / 9, Texture.Height))); // frame lopend
            animatie.AddFrame(new AnimationFrame(new Rectangle(Texture.Width / 9 * 7, Texture.Height, Texture.Width / 9, Texture.Height))); // frame lopend
            animatie.AddFrame(new AnimationFrame(new Rectangle(Texture.Width / 9 * 8, Texture.Height, Texture.Width / 9, Texture.Height))); // frame lopend
            animatie.AddFrame(new AnimationFrame(new Rectangle(Texture.Width, Texture.Height, Texture.Width / 9, Texture.Height)));         // frame lopend



            collisionrectangle = new Rectangle((int)Position.X, (int)Position.Y, 68, 85);
            Moving();
        }
Esempio n. 10
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        public void Handle(IGameCommand command)
        {
            var board = boardManager.FindByConnectionId(command.ConnectionId);

            if (board == null)
            {
                broadcastService.Broadcast(command.ConnectionId, "No active games!");
                return;
            }

            var shootCommand = command as ShootCommand;

            var player    = board.FindPlayer(command.ConnectionId);
            var hitObject = board.ObjectAt(shootCommand.X, shootCommand.Y);

            if (hitObject == null)
            {
                broadcastService.Broadcast(command.ConnectionId, $"BOOM {player.Name} {player.Score}");
                return;
            }

            board.RemoveGameObject(hitObject);
            if (board.GameObjects.Count < 1)
            {
                broadcastService.Broadcast(board, $"Oh no, they are respawning. Now there will be 2 zombies!");
                boardActions.ScheduleNewZombie(board);
                boardActions.ScheduleNewZombie(board, 1000.Random(5000));
            }

            player.Score += 1;

            broadcastService.Broadcast(board, $"BOOM {player.Name} {player.Score} {hitObject.Name}");
        }
Esempio n. 11
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        public void Handle(IGameCommand command)
        {
            var startGameCommand = command as StartGameCommand;

            var alreadyPlayingOnBoard = boardManager.FindByConnectionId(startGameCommand.ConnectionId);

            if (alreadyPlayingOnBoard != null)
            {
                broadcastService.Broadcast(command.ConnectionId, $"Player {startGameCommand.PlayerName} already playing on board {alreadyPlayingOnBoard.Name}");
                return;
            }

            var board = boardManager.Find(startGameCommand.BoardName);

            if (board == null)
            {
                board = StartNewBoard(startGameCommand.BoardName);
            }

            if (board.IsAlreadyJoined(startGameCommand.ConnectionId))
            {
                broadcastService.Broadcast(command.ConnectionId, $"Player {startGameCommand.PlayerName} already playing on board {board.Name}");
                return;
            }

            board.Join(new Player(startGameCommand.PlayerName, startGameCommand.ConnectionId));
            broadcastService.Broadcast(command.ConnectionId, $"Player {startGameCommand.PlayerName} joined board {board.Name}");
        }
Esempio n. 12
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        public static IGameCommand StringToCommand(string msg)
        {
            SerializableClass ctype = JsonUtility.FromJson <SerializableClass>(msg);
            Type         t          = Type.GetType(ctype.GetClassName());
            IGameCommand gc         = (IGameCommand)JsonUtility.FromJson(msg, t);

            return(gc);
        }
Esempio n. 13
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 public Game()
 {
     _player = new PlayerCharacter(PLAYER_ID_UNKNOWN, 10, 10, "unknown", 1, 0, 0);
     _player.CurrentLocation = World.LocationByID(World.LOCATION_ID_HOME);
     _player.Inventory.Add(new InventoryItem(World.ItemByID(World.ITEM_ID_RUSTY_SWORD), 1));
     _player.Inventory.Add(new InventoryItem(World.ItemByID(World.ITEM_ID_HEALING_POTION), 2));
     _prompt = new Prompt();
 }
        private void UpdateForCommand()
        {
            if (EventSystem.current.IsPointerOverGameObject())
            {
                return;
            }

            CharacterModel caster = Player.Selection.Model;

            if (Input.GetMouseButtonUp(autoCurrentAbility ? InputExtensions.RightClick : InputExtensions.LeftClick))
            {
                IGameCommand command = null;

                if (currentAbility == null)
                {
                    command = new MoveCommand()
                    {
                        Character   = caster,
                        CharacterId = caster.Id,
                        Path        = currentPath ?? new List <Data.Vector2>(),
                    };
                }
                else
                {
                    Data.Vector2 targetPosition = abilityCastView.TargetPosition.ToModelVector();
                    if (caster.ActionPoints < currentAbility.ActionPoints)
                    {
                        UserInterface.GameMessageView.AddMessage("Not enough action points");
                    }
                    else if ((caster.Position - targetPosition).Norm > currentAbility.Range)
                    {
                        UserInterface.GameMessageView.AddMessage("Not in range");
                    }
                    else
                    {
                        command = new CastAbilityCommand()
                        {
                            Character   = caster,
                            CharacterId = caster.Id,
                            Ability     = currentAbility,
                            AbilityName = currentAbility.Name,
                            Target      = targetPosition,
                        };
                    }
                }

                if (command != null)
                {
                    Game.Model.ExecuteCommand(command);
                }
                ClearCurrentCommand();
            }

            if (Input.GetMouseButtonUp(autoCurrentAbility ? InputExtensions.LeftClick : InputExtensions.RightClick))
            {
                ClearCurrentCommand();
            }
        }
Esempio n. 15
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 protected override void OnUpdate()
 {
     base.OnUpdate();
     if (DouDiZhuGameCtrl.Instance.CommandQueue.Count > 0)
     {
         IGameCommand command = DouDiZhuGameCtrl.Instance.CommandQueue.Dequeue();
         command.Execute();
     }
 }
Esempio n. 16
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 public PlayerBuilder(IConsoleWriter consoleWriter,
                      IGeometryMathService geometryMathService, IGameCommand fireCommand,
                      PlayerData playerData)
 {
     _consoleWriter       = consoleWriter;
     _geometryMathService = geometryMathService;
     _fireCommand         = fireCommand;
     _playerData          = playerData;
 }
Esempio n. 17
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        private T CreateHandler <T>(IGameCommand response, string methodName) where T : class
        {
            Delegate action = Delegate.CreateDelegate(typeof(T), response, methodName);

            if (null != action)
            {
                return(action as T);
            }
            return(null);
        }
Esempio n. 18
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 public void Handle(IGameCommand command)
 {
     Print(command, "Server commands:");
     Print(command, "    START <player_name> <board_name> - join or create a new game");
     Print(command, "    SHOOT <x> <y> - shoot a monster");
     Print(command, "    STATS - prints information about players and their scores");
     Print(command, "    QUIT - quit current game. You can join another one usin START");
     Print(command, "    CHAT <msg> - send a message to players in current game");
     Print(command, "    HELP - print this message");
 }
Esempio n. 19
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        /// <summary>
        /// Executes Command on local copy of GameState. Use it from DataHandler when JSON command arrives from server.
        /// </summary>
        /// <param name="cmd">Command to be executed</param>
        public void UpdateState(IGameCommand cmd)
        {
            if (cmd == null)
            {
                return;
            }

            cmd.Execute(gameState);
            stateUpdated?.Invoke(gameState);
        }
        private void RunCommand(IGameCommand gameCommand)
        {
            var status = gameCommand.FixedStep();

            if (status == GameCommandStatus.InProgress)
            {
                return;                                         //if it is no longer in progress remove it
            }
            RemoveCommand(gameCommand);
        }
        // Command executor methods
        public async Task ExecuteCommand(IGameCommand executableCommand)
        {
            try
            {
                switch (executableCommand.CommandType)
                {
                    case GameCommandType.Register:
                        var regResult = await this.ExecuteRegisterCommand(executableCommand as RegisterCommand);
                        this.ConsoleOperator.Write(regResult);
                        break;

                    case GameCommandType.Login:
                        var loginResult = await this.ExecuteLoginCommand(executableCommand as LoginCommand);
                        this.ConsoleOperator.Write(loginResult);
                        break;

                    case GameCommandType.CreateGame:
                        this.Requester.Authenticate();
                        var createdGameResult = await this.ExecuteCreateGameCommand();
                        this.ConsoleOperator.Write(SuccessfullGameCreationMessage + createdGameResult);
                        break;

                    case GameCommandType.AvailableGames:
                        this.Requester.Authenticate();
                        var availableGamesResult = await this.ExecuteAvailableGamesCommand();
                        this.ConsoleOperator.Write(this.BuildAvailableGamesResponse(availableGamesResult));
                        break;

                    case GameCommandType.JoinGame:
                        this.Requester.Authenticate();
                        var joinGameResult = await this.ExecuteJoinGameCommand(executableCommand as JoinGameCommand);
                        this.ConsoleOperator.Write(this.BuildGameField(joinGameResult));
                        break;

                    case GameCommandType.Play:
                        this.Requester.Authenticate();
                        var turnResult = await this.ExecutePlayCommand(executableCommand as PlayCommand);
                        this.ConsoleOperator.Write(SuccessfullTurnPlayMessage);
                        this.ConsoleOperator.Write(this.BuildGameField(turnResult.Field));
                        this.ConsoleOperator.Write(string.Format(PlayersTurnPlayMessage, turnResult.NextPlayerUsername));
                        break;
                }
            }
            catch (InvalidOperationException invalidOperationException)
            {
                this.ConsoleOperator.WriteError(invalidOperationException.Message);
            }
            catch (ApiException apiException)
            {
                foreach (var error in apiException.Errors)
                {
                    this.ConsoleOperator.WriteError(error);
                }
            }
        }
Esempio n. 22
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 private void SendResponseToTwitchChat(IGameCommand obj)
 {
     if (string.IsNullOrEmpty(obj.Destination))
     {
         this.messageBus.Send(MessageBus.Broadcast, obj.Args.LastOrDefault());
     }
     else
     {
         this.messageBus.Send(MessageBus.Message, obj.Destination + ", " + obj.Args.LastOrDefault());
     }
 }
Esempio n. 23
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 public EnemyBuilder(IConsoleWriter consoleWriter,
                     IGameObjectLocator gameObjectLocator,
                     IGeometryMathService geometryMathService, IGameCommand fireCommand,
                     EnemyData enemyData)
 {
     _consoleWriter       = consoleWriter;
     _gameObjectLocator   = gameObjectLocator;
     _geometryMathService = geometryMathService;
     _fireCommand         = fireCommand;
     _enemyData           = enemyData;
 }
Esempio n. 24
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 public Player(Texture2D text, IInputReader reader)
 {
     postieLevel         = new PlayerPosition();
     frames              = new FramesPlayer();
     playerTexture       = text;
     animatie            = new AnimatiePlayer(frames);
     Position            = postieLevel.Postions[GameState.level];
     this.inputReader    = reader;
     moveCommand         = new MoveCommand();
     _collisionRectangle = new Rectangle((int)Position.X, (int)Position.Y, 80, 120);
 }
Esempio n. 25
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        public void Update(GameTime gameTime, Rectangle hero, int x, IGameCommand moveCommand)
        {
            if (trans.positie.X < 0)
            {
                trans.positie = new Vector2(0, hero.Y);
            }

            if (trans.positie.X > x - hero.Width)
            {
                trans.positie = new Vector2(x - hero.Width, hero.Y);
            }

            foreach (Rectangle blok in detectedblokken)
            {
                if (VanBoven(hero, blok))
                {
                    moveCommand.snelheid = Vector2.Zero;
                    moveCommand.spring   = false;
                }

                // hero mag nooit onder de grond gaan //
                if (trans.positie.Y > 1595)
                {
                    trans.positie = new Vector2(trans.positie.X, 1595);
                }
                if (!VanBoven(hero, blok) && trans.positie.Y < 1595 && input.LeesInput().X == 1 && !CheckCollision(hero, blok) ||
                    !VanBoven(hero, blok) && trans.positie.Y < 1595 && input.LeesInput().X == -1 && !CheckCollision(hero, blok))
                {
                    moveCommand.spring = true;
                }
                if (VanLinks(hero, blok) && input.LeesInput().X == 1)
                {
                    if (input.LeesInput().X == -1)
                    {
                        break;
                    }
                    trans.positie = new Vector2(blok.X - hero.Width - 2, hero.Y);
                }
                if (VanRechts(hero, blok) && input.LeesInput().X == -1)
                {
                    if (input.LeesInput().X == 1)
                    {
                        break;
                    }
                    trans.positie = new Vector2(blok.X + blok.Width + 2, hero.Y);
                }
                // ervoor zorgen dat die niet door de blok kan van onder //
                if (VanOnder(hero, blok))
                {
                    moveCommand.snelheid += new Vector2(0, +0.15f);
                }
            }
        }
Esempio n. 26
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        public void ExecuteCommand(IGameCommand command)
        {
            if (isRunning == false)
            {
                return;
            }

            if (command.TryExecute(this))
            {
                ReplayData.CommandHistory.Add(command);
            }
        }
Esempio n. 27
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        public Hero(Texture2D texture, IInputReader inputReader, IGameCommand mvCommand)
        {
            this.heroTexture = texture;
            currentAnimation = walkDown;

            //Read input for hero class
            this.reader      = inputReader;
            this.moveCommand = mvCommand;

            _collisionRectangle = new Rectangle((int)Position.X, (int)Position.Y, 62, 110);
            Position            = new Vector2(0, 800);
        }
Esempio n. 28
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        public async Task SendAsync(IGameCommand command)
        {
            var commandString = new DiceCommandString(command.Command);
            var packetSequenceId = await DiceConnection.GetNextSequenceIdAsync();
            var commandStringWords = commandString.ToWords();

            var packet = new DicePacket(new DicePacketSequence(packetSequenceId, PacketType.Request, PacketOrigin.Client), commandStringWords);
            await this.DiceConnection.SendAsync(packet);

            var eventArgs = new GameDataEventArgs(new GameData() { DataString = packet.ToString() });
            this.OnGameDataSent(eventArgs);
        }
        /// <summary>
        /// Executes a Command and broadcasts it to all clients.
        /// </summary>
        /// <param name="cmd">Command to be executed and broadcasted</param>
        public void Execute(IGameCommand cmd)
        {
            if (cmd == null)
            {
                return;
            }

            cmd.Execute(gameState);
            this.server.SendToAll(cmd);

            stateUpdated?.Invoke(gameState);
        }
        public EnemyLogicNormalState(IGameObjectLocator gameObjectLocator,
                                     IGameCommand fireCommand, IGeometryMathService geometryMathService,
                                     EnemyData enemyData)
        {
            _gameObjectLocator   = gameObjectLocator;
            _fireCommand         = fireCommand;
            _geometryMathService = geometryMathService;
            _enemyData           = enemyData;

            _updatesForReload        = enemyData.UpdatesForReload;
            _currentUpdatesForReload = 0;
        }
Esempio n. 31
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        public void Redo()
        {
            if (_redoStack.Count > 0)
            {
                IGameCommand cmd = (IGameCommand)_redoStack.Pop();
                cmd.Redo();
                _undoStack.Push(cmd);

                OnPropertyChanged("UndoStackCount");
                OnPropertyChanged("RedoStackCount");
            }
        }
        public EnemyLogicComponent(IGameObjectLocator gameObjectLocator,
                                   IGameCommand fireCommand, IGeometryMathService geometryMathService,
                                   EnemyData enemyData)
        {
            _enemyState = new EnemyLogicNormalState(gameObjectLocator,
                                                    fireCommand, geometryMathService, enemyData);

            _gameObjectLocator   = gameObjectLocator;
            _fireCommand         = fireCommand;
            _geometryMathService = geometryMathService;
            _enemyData           = enemyData;
        }
Esempio n. 33
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        public void ExecuteCommand(IGameCommand cmd)
        {
            cmd.Execute();

            _undoStack.Push(cmd);
            OnPropertyChanged("UndoStackCount");

            if (_redoStack.Count > 0)
            {
                _redoStack.Clear();
                OnPropertyChanged("RedoStackCount");
            }
        }
Esempio n. 34
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 public void LoadGameCommand(IGameCommand gameCommand)
 {
     m_GameCommand = gameCommand;
 }
 public void SendCommand(IGameCommand command) {
     _turnGame.SendCommand(new List<IGameCommand>() { command });
 }