public void GetSceneObjectProperties() { float[] trans = new float[9]; IGCore.GetSceneObjectTransform(sObjectName, trans); model.SetTransform(trans); TransformControl.DataContext = model; }
public void GetSceneObjectProperties() { float[] trans = new float[9]; IGCore.GetSceneObjectTransform(sObjectName, trans); model.SetTransform(trans); model.InitName(sObjectName); model.InitMeshName(Marshal.PtrToStringUni(IGCore.GetSceneObjectMeshName(sObjectName))); model.InitMaterialName(Marshal.PtrToStringUni(IGCore.GetSceneObjectMaterialName(sObjectName))); CommonControl.DataContext = model; TransformControl.DataContext = model; RenderControl.DataContext = model; }
public void RefreshTransform() { float[] trans = new float[9]; IGCore.GetSceneObjectTransform(sObjectName, trans); model.SetTransform(trans); }