Esempio n. 1
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        private void NotifyOfFieldsStateChange(IFieldsUpdater board)
        {
            IEnumerable <Field> changedFields = _jumpedFields.Union(new[] { _selectedField, _newSelectedField });

            board.UpdateFields(changedFields.ToArray());
        }
Esempio n. 2
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 public static IPerformMoves DontCareAboutPlayerStateChange(IFieldsUpdater actualGraph)
 {
     return(new PerformMoves(actualGraph, new NulloPlayersSwapper()));
 }
Esempio n. 3
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 public PerformMoves(IFieldsUpdater fieldsUpdater, IPlayersSwapper playersState)
 {
     _fieldsUpdater     = fieldsUpdater;
     _playersState      = playersState;
     _callbackPerformer = this;
 }
Esempio n. 4
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 public static IPerformMoves DontCareAboutPlayerStateChange(IFieldsUpdater  actualGraph)
 {
     return new PerformMoves(actualGraph, new NulloPlayersSwapper());
 }
Esempio n. 5
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 public PerformMoves(IFieldsUpdater fieldsUpdater, IPlayersSwapper playersState)
 {
     _fieldsUpdater = fieldsUpdater;
     _playersState = playersState;
     _callbackPerformer = this;
 }
Esempio n. 6
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 private void NotifyOfFieldsStateChange(IFieldsUpdater board)
 {
     IEnumerable<Field> changedFields = _jumpedFields.Union(new[] { _selectedField, _newSelectedField });
     board.UpdateFields(changedFields.ToArray());
 }