/// <summary>
        /// Accurate Clip Polygon with Line
        /// </summary>
        /// <param name="polygon"></param>
        /// <param name="line"></param>
        /// <param name="resultFeatureSet"></param>
        /// <returns></returns>
        public static bool Accurate_ClipPolygonWithLine(
            ref IFeature polygon, ref IFeature line, ref IFeatureSet resultFeatureSet)
        {
            if (polygon != null && line != null)
            {
                bool boundsIntersect = line.Crosses(polygon);
                if (boundsIntersect == false)
                {
                    return false;
                }

                // find if all of the line is inside, outside, or part in and out of polygon
                // line might intersect polygon mutliple times
                int numPoints = line.NumPoints;
                bool[] ptsInside = new bool[numPoints];
                int numInside = 0;
                int numOutside = 0;
                int numParts = polygon.NumPoints;
                if (numParts == 0)
                {
                    numParts = 1;
                }

                Coordinate[][] polyVertArray = new Coordinate[numParts][];
                ConvertPolyToVertexArray(ref polygon, ref polyVertArray);

                // check each point in the line to see if the entire line is either
                // inside of the polygon or outside of it (we know it's inside polygon bounding box).
                for (int i = 0; i <= numPoints - 1; i++)
                {
                    Point currPt = new Point(line.Coordinates[i]);
                    if (polygon.Covers(currPt))
                    {
                        ptsInside[i] = true;
                        numInside += 1;
                    }
                    else
                    {
                        ptsInside[i] = false;
                        numOutside += 1;
                    }
                }

                if (numInside == numPoints)
                {
                    // case: all points are inside polygon - check for possible intersections
                    if (ProcessAllInside(ref line, ref polygon, ref resultFeatureSet) == false)
                    {
                        return false;
                    }
                }
                else if (numOutside == numPoints)
                {
                    // case: all points are outside of the polygon - check for possible intersections
                    if (ProcessAllOutside(ref line, ref polygon, ref resultFeatureSet) == false)
                    {
                        return false;
                    }
                }
                else
                {
                    // case: part of line is inside and part is outside - find inside segments.
                    if (ProcessPartInAndOut(ref ptsInside, ref line, ref polygon, ref resultFeatureSet) == false)
                    {
                        return false;
                    }
                }
            }
            else
            {
                return false;
            }

            return true;
        }