Esempio n. 1
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 /// <summary>
 /// Add the specific transtion condition to the list
 /// </summary>
 public void AddFSMTransitionCondition(IFSMTransitionCondition fSMTransitionCondition)
 {
     if (m_FSMTransitionConditionList.Contains(fSMTransitionCondition) == false)
     {
         m_FSMTransitionConditionList.Add(fSMTransitionCondition);
     }
     else
     {
         Debug.LogErrorFormat("The fsmTransition : {0} aleady have the fSMTransitionCondition : {1}", this.m_FSMTransitionName, fSMTransitionCondition.ToString());
     }
 }
Esempio n. 2
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 /// <summary>
 /// Remove the specific transtion condition from the list
 /// </summary>
 public void RemoveFSMTransitionCondition(IFSMTransitionCondition fSMTransitionCondition)
 {
     if (m_FSMTransitionConditionList.Contains(fSMTransitionCondition) == true)
     {
         m_FSMTransitionConditionList.Remove(fSMTransitionCondition);
     }
     else
     {
         Debug.LogErrorFormat("The fsmTransition : {0} do not have the fSMTransitionCondition : {1}", this.m_FSMTransitionName, fSMTransitionCondition.ToString());
     }
 }
Esempio n. 3
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    /// <summary>
    /// The constructor of the transition class
    /// </summary>
    public FSMTransition(FSMState fsmState, FSMState nextFSMState, IFSMTransitionCondition[] fsmTransitionConditionArray)
    {
        this.m_FSMTransitionName = string.Format("{0}->{1}", fsmState.FSMStateName, nextFSMState.FSMStateName);

        this.m_NextFSMState = nextFSMState;

        for (int i = 0; i < fsmTransitionConditionArray.Length; i++)
        {
            IFSMTransitionCondition fsmTransitionCondition = fsmTransitionConditionArray[i];

            this.AddFSMTransitionCondition(fsmTransitionCondition);
        }
    }
    /// <summary>
    /// The Initialize function before the finite state machine system running
    /// </summary>
    public void OnInitialize()
    {
        m_Entry = new FSMEntry("FSMEntry");

        IFSMTransitionCondition[] entryFSMTransitionConditionArray = new IFSMTransitionCondition[1] {
            new FSMDefaultTransitionCondition()
        };

        m_Entry.AddTransition(m_DefaultFSMState, entryFSMTransitionConditionArray);

        AddState(m_Entry);

        this.m_CurrentFSMState = m_Entry;
    }
Esempio n. 5
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    /// <summary>
    /// Check every condition in the list
    /// </summary>
    public bool CheckTransitionList()
    {
        bool ifAllMatch = true;

        for (int i = 0; i < this.m_FSMTransitionConditionList.Count; i++)
        {
            IFSMTransitionCondition fsmTransitionConditionList = this.m_FSMTransitionConditionList[i];

            if (fsmTransitionConditionList.CheckCondition() == false)
            {
                ifAllMatch = false;

                break;
            }
        }

        return(ifAllMatch);
    }