/// <summary> /// 建立新 tblSensor 物件。 /// </summary> /// <param name="sENSOR_ID">SENSOR_ID 屬性的初始值。</param> /// <param name="iSCONNECTED">ISCONNECTED 屬性的初始值。</param> /// <param name="iSVALID">ISVALID 屬性的初始值。</param> /// <param name="isConfirmed">IsConfirmed 屬性的初始值。</param> public static tblSensor CreatetblSensor(global::System.Int32 sENSOR_ID, global::System.String iSCONNECTED, global::System.String iSVALID, global::System.Boolean isConfirmed) { tblSensor tblSensor = new tblSensor(); tblSensor.SENSOR_ID = sENSOR_ID; tblSensor.ISCONNECTED = iSCONNECTED; tblSensor.ISVALID = iSVALID; tblSensor.IsConfirmed = isConfirmed; return tblSensor; }
/// <summary> /// 將新物件加入 tblSensor EntitySet 的方法已被取代。請考慮改為使用關聯的 ObjectSet<T> 屬性的 .Add 方法。 /// </summary> public void AddTotblSensor(tblSensor tblSensor) { base.AddObject("tblSensor", tblSensor); }