/// <summary> /// Adds an out edge to this vertex. /// </summary> /// <remarks> /// It is not necessary to call the <c>WriteStateAsync()</c> method when adding an edge. Edge state is not stored or written /// with the vertex. On activation, if configured, edges will be read into the state for runtime usage. /// </remarks> /// <param name="edge"></param> /// <param name="inVertex"></param> public void AddOutEdge([NotNull] IEdge edge, IVertex inVertex) { if (edge == null) { throw new ArgumentNullException(nameof(edge)); } if (inVertex == null) { throw new ArgumentNullException(nameof(inVertex)); } edges.Set(Direction.Out, edge.GetGraphLabel(), inVertex.GetGraphLabel(), inVertex.GetGraphRuntimeId(), edge); }