/// <summary> /// 选中边线 /// </summary> /// <param name="edge">IEdge Interface</param> /// <param name="Append">true to Append</param> /// <param name="Mark">set selection mark</param> /// <returns></returns> /// <remarks> /// 将IEdge 转换为 IEntity 然后调用IEntity的 Select2方法 /// </remarks> public static bool Select2(this IEdge edge, bool Append, int Mark) { return(edge.AsIEntity().Select2(Append, Mark)); }