public static void DrawPoints(this IDebugCanvas canvas, IReadOnlyList <DoubleVector3> points, StrokeStyle strokeStyle)
 {
     canvas.BatchDraw(() => {
         foreach (var point in points)
         {
             canvas.DrawPoint(point, strokeStyle);
         }
     });
 }
Esempio n. 2
0
        private void DrawEntities(IDebugCanvas debugCanvas)
        {
            foreach (var(i, entity) in EntityService.EnumerateEntities().Enumerate())
            {
//            if (i == 2 || i == 1) continue;
                var movementComponent = entity.MovementComponent;
                if (movementComponent != null)
                {
                    debugCanvas.Transform = Matrix4x4.Identity;
                    debugCanvas.DrawPoint(movementComponent.WorldPosition, new StrokeStyle(Color.Black, 2 * movementComponent.BaseRadius));
                    debugCanvas.DrawPoint(movementComponent.WorldPosition, new StrokeStyle(Color.White, 2 * movementComponent.BaseRadius - 2));

                    //               if (movementComponent.Swarm != null && movementComponent.WeightedSumNBodyForces.Norm2D() > GeometryOperations.kEpsilon) {
                    //                  var direction = movementComponent.WeightedSumNBodyForces.ToUnit() * movementComponent.BaseRadius;
                    //                  var to = movementComponent.WorldPosition + new DoubleVector3(direction.X, direction.Y, 0.0);
                    //                  debugCanvas.DrawLine(movementComponent.WorldPosition, to, new StrokeStyle(Color.Gray));
                    //               }

                    //if (movementComponent.DebugLines != null)
                    //   debugCanvas.DrawLineList(
                    //      movementComponent.DebugLines.SelectMany(pair => new[] { pair.Item1, pair.Item2 }).ToList(),
                    //      new StrokeStyle(Color.Black));
                    continue;
                    var terrainOverlayNetwork = TerrainService.CompileSnapshot().OverlayNetworkManager.CompileTerrainOverlayNetwork(entity.MovementComponent.BaseRadius);
                    if (terrainOverlayNetwork.TryFindTerrainOverlayNode(movementComponent.WorldPosition, out var node, out var plocal))
                    {
                        debugCanvas.Transform = node.SectorNodeDescription.WorldTransform;
                        //debugCanvas.DrawTriangulation(node.LocalGeometryView.Triangulation, StrokeStyle.BlackHairLineSolid);
                        if (node.LocalGeometryView.Triangulation.TryIntersect(plocal.X, plocal.Y, out var island, out var triangleIndex))
                        {
                            debugCanvas.DrawTriangle(island.Triangles[triangleIndex], StrokeStyle.RedHairLineSolid);
                        }
                    }
                }
            }
        }
Esempio n. 3
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 public static void DrawPoint(this IDebugCanvas canvas, DoubleVector2 p, StrokeStyle strokeStyle)
 {
     canvas.DrawPoint(ToDV3(p), strokeStyle);
 }