Esempio n. 1
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 public static void DrawPolygonContour(this IDebugCanvas canvas, Polygon2 poly, StrokeStyle strokeStyle)
 {
     for (var i = 0; i < poly.Points.Count - 1; i++)
     {
         canvas.DrawLineStrip(poly.Points.Map(ToDV3), strokeStyle);
     }
 }
 public static void DrawRectangle(this IDebugCanvas canvas, IntRect2 nodeRect, float z, StrokeStyle strokeStyle)
 {
     canvas.DrawLineStrip(
         new [] {
         new DoubleVector3(nodeRect.Left, nodeRect.Top, z),
         new DoubleVector3(nodeRect.Right, nodeRect.Top, z),
         new DoubleVector3(nodeRect.Right, nodeRect.Bottom, z),
         new DoubleVector3(nodeRect.Left, nodeRect.Bottom, z),
         new DoubleVector3(nodeRect.Left, nodeRect.Top, z)
     }, strokeStyle);
 }
Esempio n. 3
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 public static void DrawLineStrip(this IDebugCanvas canvas, IReadOnlyList <DoubleVector2> points, StrokeStyle strokeStyle)
 {
     canvas.DrawLineStrip(points.Map(ToDV3), strokeStyle);
 }
 public static void DrawTriangle(this IDebugCanvas canvas, Triangle3 triangle, StrokeStyle strokeStyle)
 {
     canvas.DrawLineStrip(
         triangle.Points.Concat(new[] { triangle.Points.A }).Select(p => new DoubleVector3(p.X, p.Y, 0)).ToList(),
         strokeStyle);
 }
 public static void DrawLineStrip(this IDebugCanvas canvas, IReadOnlyList <IntVector3> points, StrokeStyle strokeStyle)
 {
     canvas.DrawLineStrip(ToDoublePoints(points), strokeStyle);
 }