public DynamicRoleModule(DynamicRoleService dynamic, LogsService logs, IDbLanguage language, LocalizationService localization) { _dynamic = dynamic; _logs = logs; _language = language; _localization = localization; }
public ChannelHandler(DiscordShardedClient client, LogsService logs, DynamicChannelService channel, IDbLanguage language, LocalizationService localization) : base(client, logs) { _channel = channel; _language = language; _localization = localization; _channels = new HashSet <ulong>(); }
public AutoRoleModule(DynamicRoleService role, LogsService logs, IDbLanguage language, LocalizationService localization) { _role = role; _logs = logs; _language = language; _localization = localization; }
public BanModule(UserService users, LogsService logs, IDbLanguage language, LocalizationService localization) { _users = users; _logs = logs; _language = language; _localization = localization; }
public ChatModule(ChatService chat, CommandService command, LogsService logs, IDbLanguage language, LocalizationService localization) { _chat = chat; _command = command; _logs = logs; _language = language; _localization = localization; }
public CommandHandler(DiscordShardedClient client, LogsService logs, CommandService commandService, ServerService server, IDbLanguage language, LocalizationService localization, IServiceProvider serviceProvider) : base(client, logs) { _commandService = commandService; _server = server; _language = language; _localization = localization; _serviceProvider = serviceProvider; _dcService = new Discord.Commands.CommandService(new CommandServiceConfig { DefaultRunMode = RunMode.Async, CaseSensitiveCommands = false }); }
public BirthdayModule(IDbLanguage language, LocalizationService localization) { _language = language; _localization = localization; }
public DbColumnLanguage(IDbLanguage dbLanguage) { this.DbLanguage = dbLanguage; }
public RestartModule(RestartService service, IDbLanguage language, LocalizationService localization) { _service = service; _language = language; _localization = localization; }
public PermaRoleModule(IDbLanguage language, LocalizationService localization) { _language = language; _localization = localization; }
public CommandCustomModule(CommandService command, IDbLanguage language, LocalizationService localization) { _command = command; _language = language; _localization = localization; }
public MessageMoveModule(IDbLanguage language, LocalizationService localization) { _language = language; _localization = localization; }
public DynamicRoleIgnoreModule(DynamicRoleService role, IDbLanguage language, LocalizationService localization) { _role = role; _language = language; _localization = localization; }
public FakeDbColumnLanguage(IDbLanguage dbLanguage) : base(dbLanguage) { }
public MusicHandler(DiscordShardedClient client, LogsService logs, MusicService music, IDbLanguage language, LocalizationService localization) : base(client, logs) { _music = music; _language = language; _localization = localization; }
public RequestModule(IDbLanguage language, LocalizationService localization, LogsService logs) { _language = language; _localization = localization; _logs = logs; }
public SQLiteColumnLanguage(IDbLanguage dbLanguage) : base(dbLanguage) { }
public PermaChannelPrefixModule(DynamicChannelService channel, LogsService logs, IDbLanguage language, LocalizationService localization) { _channel = channel; _logs = logs; _language = language; _localization = localization; }
public AnnounceModule(IDbLanguage language, LocalizationService localization, LogsService logs) { _language = language; _localization = localization; _logs = logs; }
public MusicModule(MusicService musicService, IDbLanguage language, LocalizationService localization) { _musicService = musicService; _language = language; _localization = localization; }
public KillModule(IDbLanguage language, LocalizationService localization) { _language = language; _localization = localization; }
public AutoChannelModule(IDbLanguage language, DynamicChannelService channel, LocalizationService localization) { _language = language; _channel = channel; _localization = localization; }
public WelcomeMessageModule(WelcomeService welcome, IDbLanguage language, LocalizationService localization) { _welcome = welcome; _language = language; _localization = localization; }