/// <summary>To be documented.</summary> public readonly unsafe ID3D11ShaderReflectionVariable *GetVariableByIndex(uint Index) { var @this = (ID3D11ShaderReflectionConstantBuffer *)Unsafe.AsPointer(ref Unsafe.AsRef(in this)); ID3D11ShaderReflectionVariable *ret = default; ret = ((delegate * unmanaged[Cdecl] < ID3D11ShaderReflectionConstantBuffer *, uint, ID3D11ShaderReflectionVariable * >)LpVtbl[1])(@this, Index); return(ret); }
/// <summary>To be documented.</summary> public readonly unsafe ID3D11ShaderReflectionVariable *GetVariableByName(byte *Name) { var @this = (ID3D11ShaderReflectionConstantBuffer *)Unsafe.AsPointer(ref Unsafe.AsRef(in this)); ID3D11ShaderReflectionVariable *ret = default; ret = ((delegate * unmanaged[Cdecl] < ID3D11ShaderReflectionConstantBuffer *, byte *, ID3D11ShaderReflectionVariable * >)LpVtbl[2])(@this, Name); return(ret); }
/// <summary>To be documented.</summary> public readonly unsafe ID3D11ShaderReflectionVariable *GetVariableByName(string Name) { var @this = (ID3D11ShaderReflectionConstantBuffer *)Unsafe.AsPointer(ref Unsafe.AsRef(in this)); ID3D11ShaderReflectionVariable *ret = default; var NamePtr = (byte *)Marshal.StringToHGlobalAnsi(Name); ret = ((delegate * unmanaged[Cdecl] < ID3D11ShaderReflectionConstantBuffer *, byte *, ID3D11ShaderReflectionVariable * >)LpVtbl[2])(@this, NamePtr); Marshal.FreeHGlobal((nint)NamePtr); return(ret); }
/// <summary>To be documented.</summary> public readonly unsafe ID3D11ShaderReflectionVariable *GetVariableByName(ref byte Name) { var @this = (ID3D11FunctionReflection *)Unsafe.AsPointer(ref Unsafe.AsRef(in this)); ID3D11ShaderReflectionVariable *ret = default; fixed(byte *NamePtr = &Name) { ret = ((delegate * unmanaged[Cdecl] < ID3D11FunctionReflection *, byte *, ID3D11ShaderReflectionVariable * >)LpVtbl[4])(@this, NamePtr); } return(ret); }