Esempio n. 1
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    //SEを再生
    public static void PlaySE(SE_NAME seEnum, GameObject obj)
    {
        SEs         se = seDictionary[seEnum];
        AudioSource audio;

        audio        = isComponent(obj);
        audio.loop   = false;
        audio.clip   = se.se;
        audio.volume = nowVolume * se.volume;
        audio.Play();
    }
Esempio n. 2
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    //SEを再生
    public static void PlaySE(SE_NAME seEnum)
    {
        SEs         se    = seDictionary[seEnum];
        AudioSource audio = myObj.GetComponent <AudioSource>();

        audio.loop   = false;
        audio.clip   = se.se;
        audio.volume = nowVolume * se.volume;

        audio.Play();
    }
Esempio n. 3
0
    /*サウンドエフェクトを指定し、再生する*/
    public void Play(SEs se)
    {
        AudioSource audio = transform.FindChild(se.ToString()).GetComponent <AudioSource>();

        audio.Play();
    }