//SEを再生 public static void PlaySE(SE_NAME seEnum, GameObject obj) { SEs se = seDictionary[seEnum]; AudioSource audio; audio = isComponent(obj); audio.loop = false; audio.clip = se.se; audio.volume = nowVolume * se.volume; audio.Play(); }
//SEを再生 public static void PlaySE(SE_NAME seEnum) { SEs se = seDictionary[seEnum]; AudioSource audio = myObj.GetComponent <AudioSource>(); audio.loop = false; audio.clip = se.se; audio.volume = nowVolume * se.volume; audio.Play(); }
/*サウンドエフェクトを指定し、再生する*/ public void Play(SEs se) { AudioSource audio = transform.FindChild(se.ToString()).GetComponent <AudioSource>(); audio.Play(); }