public void WhenReceivingDungeonData_SetsDataOnCurrentDungeonManager()
        {
            IDungeonGameSessionData mockData = Substitute.For <IDungeonGameSessionData>();

            systemUnderTest.OnDungeonGameSessionResponse(mockData);

            MockCurrentDungeon.Received().SetData(mockData);
        }
Esempio n. 2
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        public void WhenPlayerDies_CurrentDungeonIsCleared()
        {
            systemUnderTest.OnPlayerDied();

            MockCurrentDungeon.Received().Clear();
        }