public void WhenReceivingDungeonData_SetsDataOnCurrentDungeonManager() { IDungeonGameSessionData mockData = Substitute.For <IDungeonGameSessionData>(); systemUnderTest.OnDungeonGameSessionResponse(mockData); MockCurrentDungeon.Received().SetData(mockData); }
public void WhenPlayerDies_CurrentDungeonIsCleared() { systemUnderTest.OnPlayerDied(); MockCurrentDungeon.Received().Clear(); }