public void WhenReceivingDungeonData_SetsDataOnCurrentDungeonManager()
        {
            IDungeonGameSessionData mockData = Substitute.For <IDungeonGameSessionData>();

            systemUnderTest.OnDungeonGameSessionResponse(mockData);

            MockCurrentDungeon.Received().SetData(mockData);
        }
        public void WhenPlayerDies_CurrentDungeonIsCleared()
        {
            systemUnderTest.OnPlayerDied();

            MockCurrentDungeon.Received().Clear();
        }