Esempio n. 1
0
        public void OnSaveGameLoaded()
        {
            LoadAlloyRecipes();
            LoadCookingRecipes();
            LoadGridRecipes();
            LoadRecipes <SmithingRecipe>("smithing recipe", "recipes/smithing", (r) => api.RegisterSmithingRecipe(r));
            api.World.Logger.StoryEvent(Lang.Get("Burning sparks..."));
            LoadRecipes <ClayFormingRecipe>("clay forming recipe", "recipes/clayforming", (r) => api.RegisterClayFormingRecipe(r));
            api.World.Logger.StoryEvent(Lang.Get("Molded forms..."));
            LoadRecipes <KnappingRecipe>("knapping recipe", "recipes/knapping", (r) => api.RegisterKnappingRecipe(r));
            api.World.Logger.StoryEvent(Lang.Get("Simple tools..."));

            LoadRecipes <BarrelRecipe>("barrel recipe", "recipes/barrel", (r) => api.RegisterBarrelRecipe(r));
            //api.World.Logger.StoryEvent(Lang.Get("Simple tools..."));
        }
Esempio n. 2
0
 private void OnSaveGameLoaded()
 {
     LoadAlloyRecipes();
     LoadCookingRecipes();
     LoadGridRecipes();
     LoadRecipes <SmithingRecipe>("smithing recipe", "recipes/smithing", (r) => api.RegisterSmithingRecipe(r));
     LoadRecipes <ClayFormingRecipe>("clay forming recipe", "recipes/clayforming", (r) => api.RegisterClayFormingRecipe(r));
     LoadRecipes <KnappingRecipe>("knapping recipe", "recipes/knapping", (r) => api.RegisterKnappingRecipe(r));
 }