public ControlManager(Game game) : base(game) { this.PlayerOneControllableEntity = null; this.PlayerTwoControllableEntity = null; this.PlayerThreeControllableEntity = null; this.PlayerFourControllableEntity = null; }
public Pursue(IControllableEntity parent, IEntity target, float preferredDistance, float maxThrottle) { _parent = parent; _target = target; _preferredDistance = preferredDistance; _maxThrottle = maxThrottle; }